saxondragon said:
Interesting suggestion..
How do you think this will play out with other aspects of combat?
Everyone.. feel free to chime in here.
Throwing weapons/scaling is fine. This isn't a medieval/dark ages simulator that some here seem to be trying to steer it towards lately. I understand the want for "realistic" but this is Pendor, not the forests of Gaul. I think with PoP being a low fantasy setting we can allow some discrepancies in how some feel a particular item/weapon/armor should work as long it it helps with the overall balance.
As Epicrules pointed it above me, not many (players/ai alike) use throwing weapons and you are much more likely to take an arrow/bolt to the head(knee). Should we also adjust and nerf archers/xbows, too? Point is you need to be wearing either very good armor or using a shield. If you charge into a massed enemy who uses throwing weapons, expect to take casualties.
As for head armor having more protection/higher values? No. I can't think of one game I have EVER played where head pieces gave protection than chest. Even if you wanted to argue that it is more realistic(it's not), there are game-play reasons for things being the way that they are. Head shots should always give a bonus in damage and be more rewarding. At lower levels this is sometimes the only way the player can kill an enemy, no matter is it is with a sword, arrow, or spear.
These suggested changes with also adversely effect the over-all balance and flavor of many of the current units, particularly those of the D'shar. Many of their units use throwing weapons with deadly proficiency which is a nice, refreshing twist. Doing so makes up for their lackluster archers. From what I have seen in most games, a desert faction is given numerous or superior archer units because it is more "realistic" and seemed to be the status quo. Realistic doesn't always equal fun, balance, or challenge which is think is the overall goal of PoP.