How could i make troop uses specific weapon i give to it ever if its worse than the ones he has in inventory?
basicly i would in dialog use (misspelled operation but i hope you understand which operation im thinkink about.The one putting item in ek_slot_1 or 2 etc)
troop_set_item_inventory_slot but that still does not asure that troop will use this item.
Also i dont wanna change price or any stats of that item nor i want to copy paste item's entry and use id of that copied entry and change stats or price (because i know how engine chooses weapons just its price isnt it?but i need price for second part of code)
I though about freeing all 4 inventory slots and that would fit but i cant do it with combination of
Troop_get_slot
and
troop_remove_item.
Hope you understand me...