Finally took today off to play more seriously with this thing! So just to give a non-bug-reporting post, I've been doing the Beastman dance and man, I've been having a blast! Their tree is pretty simple, which fortunately in this case is a strength, and I particularly dig Ungor Halfhorns, even though they're a bit hard to manage because I don't use a mount yet. However, the few skirmishes I've had with bandits and caravans (fought with Lords against smaller parties, but at barely 43 beasties strong I barely make a dent in the, um, chaos) have made me think the tree is quite solid. So far, I've got a couple tactics that I've been working with lots of success vs these smaller parties, and am starting to think how I'm gonna deal with, primarily, Bretonnia, much later in the game.
What I think I'll have to do is to keep an Ungor Warrior contingent (and quite a large one at that, maybe about 20% of the force) in order to use as basic anti-cavalry wall, in addition to the Gor line of shieldwall that's gonna have to charge right after the lil' guys die, hopefully having downed more than a few horses.
Another thing I'm thinking of is that the Tuskgor line is basically tank cavalry, at least from what I've seen them do in the battlefield. They don't seem to do much damage, but they can sure resist quite a lot in turn. So another option would be to have a relatively solid cavalry contingent (say, 10 to 15%) ready to charge into their infantry lines as soon as their own cavalry hits - since the Brets are not that great at handling cavalry, the Tusks might have some success in holding them off till the Knights are mostly dealt with.
Since Beastmen archers are a bit gimped right now, there's not much to do with them, but I get the sense that since they're quite fast, it might also be a good idea to keep them mobile, along with the rest of the light ungor infantry.
Anyway, just some random thoughts to occupy some non-bug space. I'm so glad this update is so, so good (really, the economy improvements are quite the thing) and that it's delivered so greatly.
BTW devs: If you ever want some dialogues or backdrop for the generic companions, I'm up for writing a few up. Just a few (also) generic lines to replace the "I've been waiting for you" thing that can immediately identify them as 'generic' while giving them a bit more personality.