Recent content by ClobberBaron

  1. ClobberBaron

    SP Native Diplomacy 4.litdum (v1.7 has been released - 28.02.2023)

    Mofrace said:
    hello, idk if i should ask this, i just want to know if i can add another mod with this it will only be of personal use such as custom troop tree mod?

    I was going to ask a similar question: will you integrate Custom Troop Trees ( http://www.moddb.com/mods/custom-troop-trees ) into your mod like you did with Diplomacy and Freelancer? The creator of Custom Troop Trees already specified in his FAQ that his mod can be easily implemented only into Vanilla, while modded games need much more work, including source code editing or something along those lines. I hope you could get in contact with MitchellD to make this happen in the future.

    One more thing, I asked you another question on your mod's ModDB page but never got a reply and would like to reiterate that same question here, hope you don't mind. Will you consider adding a recruitment system similar to that of Warband Enhanced, in which you can set a conquered village's recruitment pool to whatever other faction culture you may choose? Warband Enhanced makes it so that from villages you get mercenaries as a lone adventurer and factional troops as a lord under another king.
    A variant of this would be what Rome At War ( http://www.moddb.com/mods/rome-at-war2 ) did, in which you build a specific barracks in a village which allows you, without factional restriction, to recruit other factional troops in a conquered village (you can be a roman leader who conquered an etruscan city/castle along with its villages and set those villages to produce other troop types like greek, samnitic, gallic etc).

    Thank you for your time and really wish you the best.
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