Some additional feedback I have...
MAP ICONS
Villages and towns should each have little coloured icons next to their names which indicate the primary good they produce (for villages), if any notable quests are available, if any higher-tier retinue troops are available, if the town is under siege, and lastly if the village is being raided with a different icon for when a village has been raided and is abandoned (one that fades the closer the village gets to coming 'back online' as it were).
I find it very difficult to see what villages produce what at a glance, particularly at night time. Icons would help immensely, they'd also help in being able to see at a glance if villages have quests or retinue troops available without having to manually go and check every single one.
ROCK DAMAGE
Looter throwing rocks do entirely too much damage (at least when the game is set to 'realistic' player damage).
Whether wearing armour or not, these things do a heck of a lot of damage. The average brick weighs 5lbs (about 2kgs), I don't know if any of you have ever tried throwing a brick... but you can't really throw them very far or very accurately. Now these rocks are smaller (let's say the size of a baseball), so maybe it's possible to throw them further and a bit more accurately... but only because they weigh less and should therefore do less damage.
One issue is that every rock that hits you seems to be calculated as hitting you squarely, as in there's no glancing hits if the rock hits you at an angle even though in real life it might glance off your arm and do less damage. Another issue someone pointed out to me is that throwing rocks count as blunt damage which makes them more effective against armour, when really they should be less effective against armour and do far less damage.
Anyway I think the damage balance of rocks, the distance they can be thrown, the accuracy of the looters throwing them, and how the hits translate into damage (i.e. if it's a glancing hit as opposed to square, dead-on hit) should really be reconsidered.
BUGS, OVERSIGHTS AND MISCELLANEOUS
- A bug I encountered is that when setting different troops to different formations (e.g. setting some infantry to be 'Skirmishers') on some maps they spawn really far away from you and the rest of your troops, resulting in them being slaughtered by the enemy quite quickly.