Recent content by Baldborn

  1. SP Top Suggestions

    Besides improving mid and late game scenarios (something to strive for), I believe they need to enrich combat gameplay also, for the all the upcoming wars and tourneys we partake.... It would be enough, if :

    1) every type of weapon (polearms , twohanded, etc, daggers, unarmed...) has one type of alternative attack (additional button). For example, two handed weapons alternative strike would be elbow strike forward (similar to bash)/ you can use it after missed swing attack + right timing and you cut your animation for forward elbow to opponent or do it on your own first, then strike with two hander faster... Staffs, pikes could have sweeping ability ,,, unarmed have uppercut to use when opponent is blocking with hands, sword and free hand has ability to pull enemy past you, so you can more easily strike them in back or when they try to hid behind shield and wait for you to do something,... daggers can strike while you are sidestepping,... sooo many posibilites.

    2) side step/ forward step- lunge : something to get more distance at once to create better angles and to make combat less stationary

    3) jump kick and effectivness of kicks and shield bash and blocking heavier weapons with tiny ones : strenght and agility should have bigger role affecting effectivness of these feats (stronger push, knockdown, daze etc, dmg..)... Jump kick would add longer reach to kicks and strenght of kick

    4) power attack : preparing to strike+ front or sidestep lunge makes characther attack with all force he has, dealing more dmg, potentially disarming or knocking enemy back (holding shield), but exposing yourself alot more for longer time...

    5) way to quickly jump from horse while moving and throw yourself into battle
  2. Beta Patch Notes e1.8.0

    Taleworlds being like...


    Is there any release date, when 1,8 patch will come out of beta? Thanks!
  3. SP - General Additional fighting mechanics - '' Weapons special strike by type, step dodge''

    Good day fellow people, this is my first post so I am sorry If I am repeating already mentioned or I am violating rules in any way. I joined the forums to have a better grasp of ''whats coming to the game'' and beacuse I would like to see few additional ways to approach combat to make it more...
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