Has medicine changed at all for troops survivability?The heroes have ~2% death probability. (This is 0 medicine, with 100 medicine it is reduced to 1% and with 200 medicine it's below 0.6%. So having a good surgeon in your party really benefits if you're fighting a lot.) Another effect of the patch is that now the medicine is way more effective in changing death probabilities (e.g. you can achieve 50% reduction with 0 to 100 medicine) (Modified by a 30% wounded penalty, meaning in simulated battles it's about ~30% lower.)
Could you capture a video of this issue?
Yes. I have noticed and am watching and considering how to report it. It may be they are releasing thier shot instead of re-holstering (or whatever) when they are unable to aim at the enemy, or just some new fun bug. It's very easy to see with HA on fallow me. If you want to report it go ahead and I'll add into the report at some point.Has anybody noticed any weird behaviour with ranged troops? I've noticed horse archers aiming the opposite way after they get at a certain angle from their targets and sometimes foot troops throw their ranged in the direction they are walking, even if they are facing away from the enemy.
Is this what's going on with this wanderer having everything unassigned?Improved the way attribute and focus points are distributed for the AI.
100% agree, rates should be split if they aren’t already.
They should do this with a lot of settings man, custom game rules are always good
Yes, and option would be good because players (ever since death was enabled) have been absolutely complaining that thier faction and everyone around them dies out to fast because of the player involved battles (at 10% chance)! For some it could be enjoyable or even advantageous though, so options are the way to go! I kinda like getting everyone killed, my only qualm is when the game doesn't let me choose to easily hold back certain troops, like in keep fight or siege where it's hard to protect or control certain units/family.Well, the % numbers are something to be looked at and revised via thorough testing, yet, the idea is to split death chances seems a good one to me, hope the team will at least have a look at that
Yep, that seems to be an ideal option. Just like we have an option to disable death in battle at all, would be also nice to have an option to raise/decrease the death %. Combined with the idea of splitting the overall death % into death in battle probability and simulated battle death probability it sounds very solid.
Decreased the chance of death caused by battle wounds in missions for all heroes except the player (the chance is the same in both missions and simulations).
- Fixed a bug that caused clan roles to be deleted after the assignment.
Yay!The least expensive horses are now used first while upgrading troops.
Yay! This makes sense in hindsight! Glad it's fixed!Fixed a bug that caused item tiers to be wrongly calculated. This bug also prevented workshops from producing lowest tier and highest tier items.
Was getting excited till I read AI ;/Improved the way attribute and focus points are distributed for the AI.
Nope, no cheats or mods. I just start the game normally, get money from horse quest, marry, rescue brother, build party, but instead of ransoming the lords I attack, I execute them on the spot, 1 faction at a time, sparring only 1 per faction. Once I have the perks keen sight and mounted patrols (via normal gameplay, like every other playthrough)I will hold these rulers in my party until I have them all. This important because if you finish a faction pre-maturely the land goes to another faction which will let rebellions pop all over thier foreign land, they have almost zero competence at maintaining fiefs if they get a bunch at once like that.did you cheat in any way? money, influence, skill?
Why? I'm faster and more powerful with a full KG party and scouting perks, I never have to fight anyone I don't want to. Think they stay in 1k+ armies forever? Think 100 KG can't each kill 10 enemies if they really had to anyways (they can)? I did it last May too without KG and just heavy HA. Even in games where I don't kill them I still hunt them down and keep the entire faction prisoner while I take thier fiefs 1 by1 with just my 1 party..... I mean who can stop me they're all in my prisoners.But I found it hard to believe that you can conquorer with your own clan
Nope, Bannerlord difficulty! Native! If you can beat an average Lord party you can do this (maybe not as fast and easily), you're just defeating and killing lords until their aren't any. Nobody makes you fight an army (though you can and I do), you can always hunt elsewhere and wait for it to split up.unless you play some other game version that's in easy mode or something