Recent content by AlteR

  1. Patch Notes e1.1.0

    So I've launched the game after the update and this happened. I'm not gonna lie I'll take the Calradian version of Dr House with me and it made me giggle ?


  2. Shield on the back damage absorbsion

    As far as I remember, Warband had that option so when you turned the shield actually absorbed damage. I thing that it should be working especially with mentioned crossbowman
  3. 05/04/20 Hotfix

    I have found a couple of graphical bugs that I've also seen in some YT videos. Since there is no way to report graphical bugs I might post them here. The one with helmet and moustache see-through appears when you have finished your last battle in 1st person view. If not for the moustache, seeing your helmet that way would be pretty cool.



  4. Shield on the back damage absorbsion

    Does anyone else this message whenever they get hit into their shields while carrying it on their back? It doesn't seem to absorb any damage either
  5. SP - World Map My thoughts on the Faction Snowball effect. Campaigns should go on forever!

    The ARMY Feature: And finally, and I think most importantly, is the system of joining these massive roving armies prowling around the map. This feature seems absolutely worse in every single way than the Marshal system from Warband because there's just no give to it, no elasticity or flexibility. When a Marshal called an army, it would lead to these gigantic roving bands of multiple lords and their men storming through the map, YES, but a few of those lords would always bleed off to chase bandits, or follow a caravan, or something. There was a chance that steamroll would lose its steam. In this Army feature, it seems to happen a lot less. People join a gigantic army and they just stick together until it dissolves which leads to 900+ troop armies just steamrolling around the map and given the grindiness of the skill system, and of the renown, when am I ever going to be able to stop that sort of thing on my own? It just seems impossible. You can either run away, conceding your castles, or try to form a bigger army and hope you win. And when these gigantic armies collide? The winner continues to steamroll, the loser finds his faction utterly decimated due to the other problems listed above. This is breaking so many campaigns right now because the balance is just abysmal. Everything centers around these gigantic battles and once they're done, the war is basically over. Is this more realistic and historically accurate? Yeah, I suppose it is. But it's not the best for gameplay at all. The stakes are too high in these confrontations and a faction's life or death is decided in them with very little chance for them to recover.​

    I think that could easily be fixed with the influence system. Make assembling armies cost more and lower basic NPC lords influence alongside making it harder to gain.
  6. Immersive Things that i think would be good for the game

    First of all I have a kinda Love/Hate Relationship with Bannerlord at the moment, i love it for obvious reasons, i hate it for things like the overhauled AI that i can't see etc.
    But that is not the reason why you clicked on this Thread so here we go

    -Warscreams and more sound feedback in general
    -Battania&Sturgia Infantry screams while charging and fighting
    -Empire Units should keep quiet and disciplined (And please give Legionaries Tower Shields)
    -Aserai&Khuzait should make this Islamic/Arab War scream i can't give a better example than "lululululu" i hope you know what i mean
    -Vlandian lower Tier Infantry screams, higher Tier units keep quiet
    In general the fights are a bit too quiet for my taste

    Yes please. Especially with Empire units, I don't know how much they wanted this faction to be like a Roman Empire but as a fan of this culture I really miss tower shields and centurion helmets,.


    -Banner Bearers (The game is called BANNERlord we absolutely need them and i saw screenshots from a few years back) in your Army i heard people said they are already somewhat in the game, but not really implemented since no one would use them anyways since they would have to be a trash tier Unit. So my kind of Idea would to introduce them as a Supporting Unit, maybe the first in any M&B Game yet
    -Banner Bearers boost up the Morale of nearby Units, but also reduce them when they die, they only have 1Hand Sword/Axe/Mace as a weapon
    -When you have Banner Bearers in your Army, you have a Chance to gain extra Relationships the first time you talk to other Lords because they respect you more
    -When you have Banner Bearers in your Army the chance that the enemy forfeits before a fight because they are scared

    Maybe they could introduce similar mechanics there is with followers. Limit them to 1 for every 20/30 soldiers, make them trash but make that so they do not count in overall party size so then people would actually take them. What I miss are the armors that Swadian Knights use to have where they have your sigil on the tunic.


    -Weather Effects they don't even necessarily need to have any impact on the Battlefield but... it's 2020, why is there never any rain? I was hoping to be able to play a Siege while it rains at Night, i really thougt that would be a thing especially after i saw the Gamescom Siege gameplay trailer from 2016 and there were all those Muddy Puddles

    Good idea but I doubt many PCs would be able to handle it.


    -Messengers that carry out Messenges for other Lords, instead of me having to run to each Lord and talk to them in Person, a messenger could do the trick. I select a bunch of units from my party who then create their own party, run to the Lord that i sent them too with the things i wanted to say. I.E. when i am at war with a faction and want to make a peace treaty, i should not have to do that in person and risk everything.

    I had enough after I had to speak with all the faction leaders in the main storyline quest, at the end I have just enabled cheats and teleported so that would definitely be a good idea. I would also add the option to send one of your companion alongside few soldiers to escort imprisoned lord to your city or castle prison.
  7. Patch Notes e1.0.3

    in the beta section on the propreties of BANNERLORD (steam) you can switch to patch 1.0.4...it seems it's working!
    Is it stable tho?
  8. 1.0.3 not working

    You can already get the patch in Bannerlord's beta options on Steam. Just don't know how stable it is.
  9. I'm stuck in a lord, yes literally a LORD

    There must be something between you 2 ( ͡° ͜ʖ ͡°).

    Have you tried to enable cheats and then ctrl+ left click on any part of the map to teleport there?
  10. Restrictions?

    I dont know how it is possible to have such a disastrous early access release on stupid mistakes. If they just had added the singleplayer to the beta they could have fixed so much stuff easily and without pressure. Right now they are focused on solving the crashes to satisfy the fellas who bought a game they cant play, but if they had done some testing in the beta they could have focused on actually leaving the game in a respetable state back then, and now they could focus on crashes without also having to fix the game.

    We have so much stupid stuff that can get easily fix: Armors not appearing, archer units with 0 bow skills, overpriced crossbows, ranged units not firing, the bandit hideout unit selection, not getting XP on tournaments, the encyclopedia being hard to access through UI, bad UI at reporting battle casualties, should get back to the warband text one.

    Then there is the other major issue that is the balancing factions which could be addressed fairly easily too:

    Put restrictions to lords defecting, can be done in several ways that could work good enough to send it to an EA launch

    Give AI lords buffs on income, they are not players, they dont get to make money the same way we do, they need to just get a basic income just like in Total War games, just give them basic income based on clan renown.

    Make AI wars under a specific objetive. To slow the wars down they should make war with a predefined objetive, being that taking X city or castle from the enemy, or maybe if a faction starts growing too much in numbers making the objective to make enough casualties to keep them in check, etc, and one that objective is fulfilled or the war takes too long, peace.

    The fact that modders are fixing the game in under 48 hours just by changing a few lines of files shows that there should have been a proper beta testing before this.
    It just feels like we're doing beta testing now, after buying the game.
  11. 1.0.3 not working

    Yea, we were mounting our last stand at this point. AI leaders faction switching.
    I'm pretty sure it's either going to be one of the empire factions battanians that will dominate. I'm with south empire and war with battanians was pretty even which was nice after seeing Aserai just being swollen by the empire and Vlandia not standing a chance against Battania. Since Vladia is basically Swadia from warband, I think they'll meet the same fate in every playthrough.
  12. 1.0.3 not working

    At least that's fixed :grin:
  13. 1.0.3 not working

    Was up until 5 am lasst night playing. Sucks that I got the unclickable dialogue bug 2 hours ago and it ended my 20 hour game. Battanians were already snowballing hard at this point so it was only a matter of timer.

    That's why I'm mad about it because my campaign wasn't that bad. There were Battanians and North and South Empire that was just destroying everyone. Betther have 3 dominant factions than 1.
  14. 1.0.3 not working

    It may be specific to my GPU or something. It's immediately evident on even the title screen as the soldier banner is very choppy, on the map screen, and in battles. If you haven't noticed it, likely it doesn't affect your setup, which is awesome. Other people who are having trouble, I wonder what GPU you guys have.
    I'm rolling on GTX 1070. It's fine during normal battles on ultra, but when it gets to sieges I need to put in on ultra-low and still get 10fps once soldiers climb on walls. Guess optimization is still pretty bad with the game being in EA
  15. There are mods, now what?

    There are already couple of mods there.
    Hope the links are allowed. Most of them got instruction in the description on how to install them
Back
Top Bottom