Starting new log file.
Version: 1.167
-- OS: Microsoft (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: AMD FX(tm)-8350 Eight-Core Processor (AuthenticAMD)
- L1 cache size: 16K
- L2 cache size: 2048K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt
- Number of CPUs: 8 ( Speed: ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 770
- Texture Memory: 4035 ( Available Texture Memory: 3993 )
Processing Ini File {
Module_name = Floris254e
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource min_env_materials
Loading Module Resource min_bui_materials
Loading Module Resource min_fac_materials
Loading Module Resource min_fla_materials
Loading Module Resource min_gui_materials
Loading Module Resource min_itm_materials
Loading Module Resource min_map_materials
Loading Module Resource ext_itm_materials
Loading Module Resource exp_bui_materials
Loading Module Resource exp_env_materials
Loading Module Resource exp_gui_materials
Loading Resource barrier_primitives
Loading Resource test
Loading Resource shaders
Loading Resource simple_primitives
Loading Resource uimeshes
Loading Resource helpers
Loading Resource pictures
Loading Resource ui_server_filter
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Module Resource min_gui_overview
Loading Module Resource min_gui_particle_meshes
Loading Module Resource min_gui_particles_2
Loading Module Resource exp_gui_interface
Loading Resource ani_attacks
Loading Resource ani_attacks_single
Loading Resource ani_crouch_down
Loading Resource ani_death
Loading Resource ani_defends
Loading Resource ani_equip_arms
Loading Resource ani_human_mounted
Loading Resource ani_jump
Loading Resource ani_kicks
Loading Resource ani_lady_stand
Loading Resource ani_lancer
Loading Resource ani_low_walk
Loading Resource ani_man_cheer
Loading Resource ani_man_walk
Loading Resource ani_onehanded
Loading Resource ani_parry_attack
Loading Resource ani_poses
Loading Resource ani_run_forward_left_right
Loading Resource ani_run_lookingsides
Loading Resource ani_run_p
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_stand_guardsman
Loading Resource ani_stand_onhorse
Loading Resource ani_stand_shopkeeper
Loading Resource ani_strikes
Loading Resource uni_strikes3
Loading Resource ani_throw_stone
Loading Resource ani_turn_man
Loading Resource ani_twohanded
Loading Resource ani_walk_backward
Loading Resource ani_walk_lookingsides
Loading Resource ani_walk_sideways
Loading Resource ani_wedding
Loading Resource uni_defence
Loading Resource uni_equip
Loading Resource uni_fistswing
Loading Resource uni_jump
Loading Resource uni_lord_stand
Loading Resource uni_sideways
Loading Resource uni_stances
Loading Resource uni_strike
Loading Resource uni_throws
Loading Module Resource min_mov_skeletons
Loading Resource custom_banner
Loading Module Resource min_fla_banners
Loading Module Resource min_fla_banners_default
Loading Module Resource min_fla_flags_vertical
Loading Resource arabian_castle
Loading Resource arabian_houses
Loading Resource arabian_props
Loading Resource arabian_village
Loading Resource destroy
Loading Resource doors
Loading Resource dungeon
Loading Resource food
Loading Resource gatehouse
Loading Resource interior_thirsty_lion
Loading Resource interiors_a
Loading Resource interiors_arabian
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource interiors_d
Loading Resource interiors_steppe
Loading Resource object_b
Loading Resource object_c
Loading Resource object_meshes
Loading Resource prisons
Loading Resource prisons_b
Loading Resource scene_small_tavern
Loading Resource ship
Loading Resource square_keep
Loading Resource stone_houses
Loading Resource valleyProps
Loading Resource viking_houses
Loading Resource wall_meshes1
Loading Resource workshops
Loading Module Resource min_bui_general
Loading Module Resource min_bui_pavise
Loading Module Resource exp_bui_castle
Saving options... OK!
Frame# : 164 Exiting network manager... OK!
Deleting resources... OK!
Exiting physics manager... OK!
num rt_material : <c: r 0 > / <c: y 0 >
Render Target Format Usages:
Dumping resource usage information:
#Full textures: 0
#RT textures: 0
#RT materials: 0
#RT Memory usage: 0
Exiting graphics manager... Non-Zero Reference Count! OK!
Current Config {
first_time : 0
texture_detail : 70
render_buffer_size : 15
max_framerate : 60
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 0
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 1
use_ondemand_textures_mt : 1
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 1
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 1
debug_mode : 0
display_width : 0
display_height : 0
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 1
shadowmap_quality : 2
shader_quality : 1
postfx_dof : 0
postfx_hdr : 1
postfx_autoexp : 0
flora_degrade_distance : 100.000000
flora_lod_detail : 1
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.520000
sound_volume : 1.000000
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 3
grass_density : 50
combat_speed : 2
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 1
reduce_campaign_ai : 1
combat_difficulty : 0
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 1.000000
attack_direction_control : 2
defend_direction_control : 0
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 1
realistic_shadows_on_plants : 0
number_of_ragdolls : 3
gamma : 2.200000
character_detail : 0.000000
character_shadow_detail : 0.000000
control_mouse_movement_y_scale : 1.500000
blood_stains : 1
use_winmm_audio : 0
auto_gfx_quality : 2
enable_gamepad_vibration : 1
}
Closing log file...