Telyon
Regular
With bannerlordperks finally updating to cover the new perks added in 1.4.3, we can see how the new Riding and Athletics perks shape up. Frankly, the results are rather disappointing. Although the patch notes state 7 and 10 new perks were added for Riding and Athletics, respectively, both trees were overhauled. This overhaul could be what is referred to by "prepared the UI for the combat/mission perks"; the wording is obtuse. Regardless of the meaning, neither tree matches the patch notes. At the risk of oversaturation, each entry in the following table is in the format of (1.4.2 - 1.4.3), i.e., (before - after).
In summary, despite the patch notes claiming that a total of 17 perks were added, significantly fewer are actually working. With TW seemingly averse to fixing the perks in favor of completely revamping them, as seen in how they left the Vigor perks mostly untouched until their individual overhauls, I'm disappointed that TW can't at least ensure that the perk overhauls are functioning. Yes, it's the beta branch of an Early Access, but if the patch notes explicitly state new perks were added, those perks should be functioning. Otherwise, what is the point of adding new content? This is to say nothing of the actual perks' design philosophies, where many are inundated with arbitrary, unrelated effects. For example, why is there an Athletics perk that increases my party size and persuasion chance?
Individually, this would be minor, but consider the bugs that have been shipped with 1.4.3 – the infamous garrison siege bug, the recruiting surrendering bandits freeze, and the defection persuasion softlock – and the other absurd changes – giving the glaive-equipped Khan's Guards a short-length one-handed mace and removing a stack of javelins from the Sturgian Horse Raiders. A startling lack of quality control is apparent. If the state of this patch is representative of future patches, I'd be very concerned for the future of the game.
Riding | Athletics | Total | |
Fully Functional | 0 - 5 | 1 - 8 | 1 - 13 |
Semi Functional | 0 - 4 | 0 - 6 | 0 - 10 |
Not Functional | 15 - 11 | 13 - 7 | 28 - 18 |
Total | 15 - 20 | 14 - 21 | 29 - 41 |
In summary, despite the patch notes claiming that a total of 17 perks were added, significantly fewer are actually working. With TW seemingly averse to fixing the perks in favor of completely revamping them, as seen in how they left the Vigor perks mostly untouched until their individual overhauls, I'm disappointed that TW can't at least ensure that the perk overhauls are functioning. Yes, it's the beta branch of an Early Access, but if the patch notes explicitly state new perks were added, those perks should be functioning. Otherwise, what is the point of adding new content? This is to say nothing of the actual perks' design philosophies, where many are inundated with arbitrary, unrelated effects. For example, why is there an Athletics perk that increases my party size and persuasion chance?
Individually, this would be minor, but consider the bugs that have been shipped with 1.4.3 – the infamous garrison siege bug, the recruiting surrendering bandits freeze, and the defection persuasion softlock – and the other absurd changes – giving the glaive-equipped Khan's Guards a short-length one-handed mace and removing a stack of javelins from the Sturgian Horse Raiders. A startling lack of quality control is apparent. If the state of this patch is representative of future patches, I'd be very concerned for the future of the game.