Author Topic: [NASL2] Ruleset  (Read 204 times)

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Roberta_Baratheon

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[NASL2] Ruleset
« on: April 25, 2019, 07:33:51 AM »





RULES    &    REGULATIONS


INDEX


Behaviour Rules
§ 1 Maturity and Respect
§ 2 Cheating

Tournament Rules
§ 3 Tournament Format
§ 4 Ladder Stage
§ 5 Pick Night - Ladder Stage
§ 6 Pick Night - KO Stage
§ 7 Scheduling
§ 8 Maps & Factions

Roster Rules
§ 9 Team Rosters
§ 10 Player Names and ID's
§ 11 Multiteaming

Match Rules
§ 12 Match Server
§ 13 Referees
§ 14 Spectators
§ 15 Gathering Players
§ 16 Match Format
§ 17 Substitutions
§ 18 Tie Breaker


BEHAVIOUR  RULES


§ 1 Maturity and Respect

(1) Players should respect both the letter and the spirit of the rules. The responsibility for ensuring that this happens lies not with one individual - it involves captains, players and referees. It is through discipline, control and mutual respect that the Spirit of the Game flourishes and these are the qualities which forge the fellowship and sense of fair play essential to the Game’s ongoing success and survival.
(2) In order to maintain a serious and professional environment players must be respectful and polite towards their opponents on the NASL Subboard and the NASL Servers. If a player shows a poor attitude and displays rudeness or immaturity he or she will be punished by the tournament administration. The range of punishments reaches from a warning to a ban from of the tournament, depending on the weight of the crime.
(3) Any team that uses, incites or benefits from disruption to the matches, practice sessions or organisation of other teams will face disciplinary action at the admins discretion, up to and including disqualification from the tournament.

§ 2 Cheating

(1) It is strictly prohibited to gain an advantage by modifying texture files or using game modifications such as aimbots or autoblock. Every player that is found to have modified texture files or using game modifications will be banned from the tournament.
(2)Requests for other modifications to be considered for exception can be made in the Suggestions thread.
(3)When requested by the match referee (at the beginning of the round) players should take a screenshot of their game view while holding their primary weapon1.  Players should ensure the screenshot contains the referee message, the scoreboard and buildings/other textures/players and post it on the forum within 30 minutes of the match ending.  Failing to comply with any part of this rule will result in a 1 match ban for that player.
(4) If a player is found to have broken any of the rules during a match and the admins determine that a significant advantage was gained, that player’s team will forfeit the relevant rounds.

§ 3 Activity

(1) When you signed up for this tournament you were committing yourself to the entire length of the tournament which could last as long as eight weeks if your team advances to the finals.
(2) Any player found neglecting his team and not showing up to a match without a valid reason will be removed by the administration team.
(3) The matches times are likely to start between 7:00pm EST through 8:00pm EST, if you cannot attend these times please let your captain know.

TOURNAMENT  RULES


§ 3 Tournament Format

(1) The format is a ladder played over 5 weeks, At the end of this time six teams will advance to the playoffs and be seeded according to their score.
(2) The quarter finals of the single elimination bracket shall be determined as follows. The teams winning their quarter final matches will advance to the semi finals, the teams losing their quarter final match are eliminated from the tournament.
(3) The semi finals of the single elimination bracket shall be determined as follows. The teams winning their semi final match will advance to the finals, the teams losing their semi final match will advance to the bronze match.

  • Semi Final 1: Winner Quarter Final 1 vs. Winner Quarter Final 2
  • Semi Final 2: Winner Quarter Final 3 vs. Winner Quarter Final 4

§ 4 Ladder Stage

(1) Teams are sorted in the ladder firstly by total points, secondly by the Buchholz score of their opponents and thirdly by round difference.
(2) Teams are assigned levels according to how many matches they have won.

  • Level 0: 0 Wins
  • Level 1: 1 Win
  • Level 2: 2 Wins
  • Level 3: 3 Wins
  • Level 4: 4 Wins
  • Level 5: 5 Wins
  • Level 6: 6 wins

(3) Teams are awarded 0 points for a loss, 1 point for a draw and 3 points for a win, irrespective of team level.

§ 5 Pick Night - Ladder Stage

(1) The fixtures themselves are made by the teams during "Pick Nights". These Pick Nights take place every other Tuesday between 7:00pm and 8:00pm EST. Each team is allotted a time slot of two minutes to pick their opponents.
(2) Picking order is prioritized as follows:

  • Teams yet to pick with the lowest number of points
  • Should teams have equal number of points, then the team with the most rounds won is given priority.

(3) Teams may not pick a team they played against in the previous week or a team more than one level above them, unless there is no other alternative.
(4) If a team misses their pick or makes an invalid pick, their pick is randomized from any of the next 3 teams in the picking order that lost their latest match or are new to the ladder. Failing that, the pick is taken from the next team in the picking order that lost their last match or is new to the ladder. Failing that, the pick is randomized from any of the next 3 teams in the picking order.
(5) If a team only has two teams to choose from and one of the teams sat out the previous week, they must pick that team.
(6) If the league has an odd number of teams, the team that has first pick will be awarded a default win.
(7) If two teams fail to play their match within the deadline, for the purposes of the next pick night they will be treated as if they had won their match and lost all rounds.

§ 6 Pick Night - KO Stage
(1) The maps to be played are selected by the teams during "Pick Nights". These Pick Nights take place every Monday between 7:00pm and 8:00pm EST.
(2) Both teams have 2 vetoes to ban a map from the complete map pool. Team A vetoes the first map, Team B a second map, Team A a third map and, finally, Team B a fourth map. Then Team B picks the first map and Team A the second map.1
(3) Factions will be preselected for both maps.

§ 7 Scheduling

(1) Teams have until Thursday at 7:00pm EST, to notify the tournament administration about the date and time of their match for that respective week. If a team is not able to contact their opponent before the deadline, they must post a short message explaining the situation. Should the opponent fail to make their presence known by the deadline, then teams will be able to select a date of their choice from within the deadline.
(2) The pick night thread can be used for all of a teams scheduling communication or they may simply post the date and time of their match there.
(3) Teams are not allowed to agree a date that falls after the deadline for their official match unless allowed by the tournament administration.

§ 8 Maps & Factions

(1) During the ladder stage maps and factions are determined in advance for each week using a random number generator. Each match includes one closed and one open map.
(2) During teh KO stage the maps will be picked by the teams themselves during a Pick Night held on Monday, factions will be predetermined using a random number generator.


ROSTER  RULES


§ 9 Team Rosters

(1) Every team consists of eleven players and one caller. The classes will be balanced around the amount of teams.
(2) Callers may request a player to be removed/replaced, but only with sufficient reason of inappropriate behavior.
(3) Players may only play with the IDs they originally signed up with, excluding typos. (eg; 1275822 > 1275882)

§ 10 Player Names and ID's
(1) Each team member may be listed by one name only in the team roster.
(2) Players must play with the name they are signed up under in the team roster. If a player plays with a different name for the first time, he or she will be warned. For the second time he or she will be suspended for one match.
(3) Any game ID listed to a player in a team roster must be unique to that player (using a game ID that has been used by any other player at any point is forbidden).


§ 11 Multiteaming

It is strictly prohibited for a player to play for more than one team during the tournament. On the first occurrence of a player being found to play for more than one team that player will be suspended for up to three official matches. On a subsequent occurrence of that player found to play for more than one team that player will be suspended for the rest of the tournament. The second team to field the player will be deducted 3 points. If a team is found to have violated the rule a second time that team will be suspended for the rest of the tournament.


MATCH  RULES


§ 12 Match Server
(1) All matches must be played on dedicated Scramble League servers. It is not allowed to play an official tournament match on another server, unless a tournament administrator agreed beforehand. Teams that play on a server other than a SL Server without permission will be deducted 3 points, however this punishment will be reduced to 1 point per team if, within 24 hours of the match start, they provide the tournament administration with the server logs of the match day.
(2) Both teams have to agree to play on a particular server. If the teams cannot agree on a particular server, they have to ask a referee or tournament administrator for a decision.
(3) Whilst booking a server is not mandatory, teams that booked a particular server have priority to play on this server even if other teams are already playing there or want to play there. The team that did not book the server has to leave the server if the other team forces them to do so. Teams that refuse to leave the server even though another team with higher priority wants to play on this server will be deducted three points.
(4) The following server settings have to be used during official matches: Combat Speed: Medium, Friendly Fire: %100, Round Time: 180 seconds, Game Type: Battle, Respawn time: 8 seconds, Gold: All set to %100, Camera: team member’s view, forced MoF spawn at 2 minutes.

§ 13 Referees

(1)Referees are available on request but are mandatory. Requests for a referee can be made towards the Administration.
(2)Each Team captain is responsible for ensuring that a screenshot is made of each set result.  Captains must be able to produce such screenshots should they be requested to do so by a tournament admin. In the case of a dispute the team that cannot produce a screenshot will forfeit disputed rounds.

§ 14 Spectators

(1) Spectators from both teams are allowed by default. However, if one team requests to have no spectators their request must be granted and all spectators have to leave the server. Should a player refuse to leave the server, documented by footage for example, he will be suspended for one official match.
(2) External spectators, so players that do not belong to either team, have to ask for permission from both captains to spectate the match. Should an external spectator join with the tag of either team trying to appear as one of their players, he will be suspended for one official match given he is playing in the tournament.
(3) Spectating the match by joining a team after the spawn period is not allowed at any given point. Is a player found spectating by joining a team, documented by footage for example, he will be suspended for one match.
(4) Tournament administrators do not need to get permission to spectate a game.
(5) Referees and Streamers do not need to get permission to spectate a game, but they have to notify the relevant teams before joining.
(6) Only streamers who have been accredited by the tournament admins are allowed to stream tournament matches.2

§ 15 Gathering Players

(1) Both teams have 15 minutes to gather their players on the agreed server. If a team fails to turn up with at least six players 15 minutes after the agreed match start, the other team has to contact an admin immediately and will be awarded a default win. A team that fails to turn up with at least six players for the first time will be given a warning, the second time they will be suspended from the tournament.
(2) Teams are not obligated to wait more than 5 minutes between maps and sets. Teams are allowed to enforce a restart after these periods of waiting.

§ 16 Match Format

(1) Each match consists of 2 sets played on each of 2 maps (4 sets in all). After the first set on each map the teams will swap spawns and factions. Each set will be won by the team that is the first to win 3 rounds.  Each match will be won by the team with the most number of rounds at the end of 4 sets.
(2) Each team may field up to 7 or 8 players. Teams with less than 7 players may play on or forfeit the match. The other team is under no obligation to match the other team's numbers. A team is not allowed to go under 6 players at any given point. If a team goes under 6 players they have to forfeit the match, and the remaining rounds will be added in favor of their opponent to the final score.
(3) In the case of a default, rounds played are recorded as played, rounds unplayed are recorded as the defaulter losing all remaining rounds.

§ 17 Substitutions

(1) Substitutions are only allowed between each set without restrictions. If a team substitutes a player during a set, documented by screenshots or streams for example, for the first time, the relevant rounds count as lost, for the second time the relevant rounds count as lost and they will be deducted three points, and for the third time they will be suspended from the tournament.
(2) If a player crashes on game, substitutions can be made after the round has ended though this is limited to one substitution per round. A player counts as crashed once he drops out of the server. If a player crashed on game and the team substitutes him in the same round or two players crashed on game and the teams substitutes both of them in the same round, documented by screenshots or streams for example, for the first time, the relevant rounds will count as lost, for the second time the relevant rounds will count as lost and they will be deducted three points, and for the third time they will be suspended from the tournament.
(3) All Captains are required to play every member of the team that shows up at least one sets. If this is discovered to not be the case, the team will forfeit all rounds that said player was supposed to be playing.

§ 18 Tie Breaker

(1) If a Ladder stage match ends in a draw it is recorded as a draw.
(2) If a KO stage match ends in a draw the teams will play a tie breaker as follows:

  • If a tie occurs after two maps are played, teams will play a third map to determine a winner. The third map will be a randomly selected map by an administrator. If the match is still tied after three maps, the match will go down as a tie. The tiebreaker is a first to three. The first team that wins three rounds wins the tiebreaker and thus the match. The standard match size for tiebreakers is 8v8 unless both teams agree to play with more or less players.
  • If both teams agree, the standard tiebreaker method can be replaced by a first to 7 duel. Should they opt to do this then it must be done on the arena map and the fight must take place in the central circle. Players may buy whatever equipment they want to though the gold must remain at 1000.


Thanks to Scar for the format!
« Last Edit: April 30, 2019, 10:06:21 PM by Easter Cow »
Quote from: Tardet before the match
But France ain't Poland mate. There won't be a 15min drama about it before we start the match.