Guaccmoleboy
Welcome to the new WarBand American Native Training event hosted by the Turtle Knights. This event will be hosted every Tuesday, Thursday, Saturday and Sunday at 6:30 EST. The aim of this event is to train competitive players, help older players shake off the rust, and to aid new players aiming to joining the North American scene. It is open to all players, the more people the merrier. This event will be both consistent and enjoyable, and will remain consistent with the current competitive settings.
We will start WBANT at around 6:00 EST on the cage map and do a simple infantry fight in the middle. As more players continue to join, we will introduce cavalry and archers into the fight. With the ample amount of players, we will switch to competitive maps and do drills/activities. This will be unofficial and only serves as a warm-up for the WBANT Scrim. We will start the WBANT Scrim at 6:30 EST, where we will do a 5v5 or 8v8 pick-up scrim. We may choose specific days to hold varying events, such as sword and board duels, cavalry practice, or similar things.
*PICK-UP SCRIMS AT 6:30 EST (YOU CAN JOIN UNOFFICIAL WARMUP EARLIER)*
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Feel free to request different practices as well if you want help with a specific mechanic or class, we'd be happy to consider it for the current or a future practice.
RULES
1. Be respectful; do not disrespect/undermine the event leaders.
2. You must be in the correct TS in order to participate in the drills/activities and pick up matches.
3. If there are enough players present before WBANT officially starts at 6:30, the event can start earlier.
4. Have fun!
2. You must be in the correct TS in order to participate in the drills/activities and pick up matches.
3. If there are enough players present before WBANT officially starts at 6:30, the event can start earlier.
4. Have fun!
1.Trolling/griefing will absolutely not be tolerated in these events. Trolling once will result in a kick from the current event and ban from the next upcoming event. Trolling another time will result in a permanent ban from all WBANT events.
2. Starting arguments and seriously trash talking any players will result first in a warning, and then a kick from the event and TS. Continue again and you will be banned from the next event and temporarily banned from TS. Any players in a prolonged argument are eligible to be kicked, however just telling said player(s) to stop etc is not. If a player is being salty and trolly, simply report it to an in-game admin or TS admin and they will be dealt with.
3. Players may not state to another that they can not join an event merely because they dislike them or because they believe they will grief/troll.
4. If a player is deemed by an admin not caring/trying in the event, they will be benched or kicked for another player.
2. Starting arguments and seriously trash talking any players will result first in a warning, and then a kick from the event and TS. Continue again and you will be banned from the next event and temporarily banned from TS. Any players in a prolonged argument are eligible to be kicked, however just telling said player(s) to stop etc is not. If a player is being salty and trolly, simply report it to an in-game admin or TS admin and they will be dealt with.
3. Players may not state to another that they can not join an event merely because they dislike them or because they believe they will grief/troll.
4. If a player is deemed by an admin not caring/trying in the event, they will be benched or kicked for another player.
1. Scrim rules will be in accordance with the current competitive rules. Any exceptions/anomalies can be made from an event admin with the agreement of other admins.
2. If teams are deemed unfair we will swap players out at the next set.
3. If a player is not by the event at 6:30 EST sharp, they are late to the event and not eligible to be played.
4. Pickup scrims will have a maximum 8v8, if there are more players we will swap players out every set. We will play 7v8 etc if there are an uneven amount of players.
2. If teams are deemed unfair we will swap players out at the next set.
3. If a player is not by the event at 6:30 EST sharp, they are late to the event and not eligible to be played.
4. Pickup scrims will have a maximum 8v8, if there are more players we will swap players out every set. We will play 7v8 etc if there are an uneven amount of players.
1. If a new(er) player unknowingly joins this event, it must be clearly stated to them (in admin chat, steam, etc) to join the correct TS and abide to the rules. If said players attempt to join, they are to be moved to spectator and warned. If they are to join again immediately after, they may be kicked. Only until said player joins the correct TS and confirms they know the rules, may they be let into the event.
1. The two least performing players of each team will bench themselves at the end of each set for a player in spec. If there is only 1 person in spec, the person with the lowest score of both teams will sit their self. Only a maximum of 2 players per team will bench themselves each set, unless a player volunteers to be sat.
2. If 2+ players on the same team share the lowest score, the player at the bottom of the scoreboard will be sat. If players on both teams share the same score, the player at the bottom of the scoreboard of the losing team will be sat.
3. If a player volunteers to be sat, then one of the least performing players will not have to be sat. If however there are a large amount of players are in spectator, then the least performing players and the players who volunteered to be sat will all be sat.
4. Team Captains are exempt from these rules.
2. If 2+ players on the same team share the lowest score, the player at the bottom of the scoreboard will be sat. If players on both teams share the same score, the player at the bottom of the scoreboard of the losing team will be sat.
3. If a player volunteers to be sat, then one of the least performing players will not have to be sat. If however there are a large amount of players are in spectator, then the least performing players and the players who volunteered to be sat will all be sat.
4. Team Captains are exempt from these rules.
1. If a large amount of players attend the event, event admins will choose 4 team captains to pick their team. When team captains have finalized their teams, the 1st and 2nd team will stay on the server and continue the event, while the 3rd and 4th team will move to another server and continue the event. One event admin will admin the first event, and another event admin will admin the second event.
Team organisation may be handled in two ways:
i) Two captains are decided for one faction, and another two for the other faction. Each captain will choose a player for their team until there are no remaining players. The first two captains picked will stay on the server, while the other two will move to another. Players will be moved to appropriate Teamspeak channels for the event. This method will be quicker but is less organised and may lead to player confusion.
ii) Two captains are decided for one faction, and another two for the other faction. Each team captain will be moved to a separate Teamspeak channel. The captains will then pick players in chat, and the player will moved to the appropriate channel. When team captains have finalized their teams, the 1st and 2nd team will stay on the server and continue the event, while the 3rd and 4th team will move to another server and continue the event. One event admin will admin the first event, and another event admin will admin the second event. This method will be slower but will be more organised and have little confusion.
If there are still a large amount of players but not enough for another scrim, event admins/other players are encouraged to host another event on a server, such as infantry fights etc, until the players can play in the actual WBANT event.
2. Server progression for 2 events will be in numerical order. For instance, if there is an event on WPL_CHI_1, the other one will be on WPL_CHI_2 and so forth. If the server is taken, simply proceed to the next one in numerical order.
Team organisation may be handled in two ways:
i) Two captains are decided for one faction, and another two for the other faction. Each captain will choose a player for their team until there are no remaining players. The first two captains picked will stay on the server, while the other two will move to another. Players will be moved to appropriate Teamspeak channels for the event. This method will be quicker but is less organised and may lead to player confusion.
ii) Two captains are decided for one faction, and another two for the other faction. Each team captain will be moved to a separate Teamspeak channel. The captains will then pick players in chat, and the player will moved to the appropriate channel. When team captains have finalized their teams, the 1st and 2nd team will stay on the server and continue the event, while the 3rd and 4th team will move to another server and continue the event. One event admin will admin the first event, and another event admin will admin the second event. This method will be slower but will be more organised and have little confusion.
If there are still a large amount of players but not enough for another scrim, event admins/other players are encouraged to host another event on a server, such as infantry fights etc, until the players can play in the actual WBANT event.
2. Server progression for 2 events will be in numerical order. For instance, if there is an event on WPL_CHI_1, the other one will be on WPL_CHI_2 and so forth. If the server is taken, simply proceed to the next one in numerical order.
1. If there are enough players for another scrim, experienced players must volunteer themselves to be team captain, or they will be chosen out by event admins.
2. Teamspeak admins hold responsibilities as well, which includes moving players in and out of channels, giving players priority speaker, and helping the event admins as a whole.
3. Players are to obey and listen to event admins when told to. I will be far more strict about this now, which includes kicking and temporarily banning players from the event. If you do not enjoy the event or the way it is being run, you are free to leave.
4. If there are newer players in the event, old, experienced players are encouraged to aid them before and inside the event. If we want this community to grow, this is an absolute must to attract more players.
5. Admins must have just cause to kick/ban, and can not do so until a rule is actually broken.
2. Teamspeak admins hold responsibilities as well, which includes moving players in and out of channels, giving players priority speaker, and helping the event admins as a whole.
3. Players are to obey and listen to event admins when told to. I will be far more strict about this now, which includes kicking and temporarily banning players from the event. If you do not enjoy the event or the way it is being run, you are free to leave.
4. If there are newer players in the event, old, experienced players are encouraged to aid them before and inside the event. If we want this community to grow, this is an absolute must to attract more players.
5. Admins must have just cause to kick/ban, and can not do so until a rule is actually broken.
When a rule is broken by a player, any admin present are to record their name and print/record their ID. They will then fill out this template:
ADMIN:
PLAYER BANNED:
ID:
REASON:
SENTENCE:
For a player to be unbanned, they can fill out this template:
PLAYER:
ID:
REASON FOR BAN:
REASON FOR UNBAN:
MAP POOL
*Maps that have been crossed out have been played recently (less then 2 weeks ago)
Mountain Fortress
Sandi'boush
Verloren
Naval Outpost
Legacy Town
Desert Town
Fort of Honour
Mountain Fortress
Sandi'boush
Verloren
Naval Outpost
Legacy Town
Desert Town
Fort of Honour
*Maps that have been crossed out have been played recently (less then 2 weeks ago)
Reveran Village
River Village
Amere Village
Ruins
Castellum
Field by the River
Frosthaven
Reveran Village
River Village
Amere Village
Ruins
Castellum
Field by the River
Frosthaven
Brezeliad
King's Court(CUSTOM MAP 10)
Courtyard (Custom Map 17)
Dreickesdorf
Jeffrey's Map (Custom Map 11)
Khergit Settlement(Custom Map 19)
New Snowy Village
Prison Hill
Quagmire
Red Water(Custom Map 13)
Riverside
Ruins Rebuilt (Custom Map 14)
The Farm
Shariz Village
Swadian Town
Stronghold
Tannenberg (Custom Map 20)
New Desert Town Custom Map 16)
New Nord Town
New Port Assault (Custom Map 15)
New Village
Port Azur
Lost Realms
Mezquita
Milford
Desolation Valley
Frosty Battle
Hepburn Forest
Legacy Plains
King's Court(CUSTOM MAP 10)
Courtyard (Custom Map 17)
Dreickesdorf
Jeffrey's Map (Custom Map 11)
Khergit Settlement(Custom Map 19)
New Snowy Village
Prison Hill
Quagmire
Red Water(Custom Map 13)
Riverside
Ruins Rebuilt (Custom Map 14)
The Farm
Shariz Village
Swadian Town
Stronghold
Tannenberg (Custom Map 20)
New Desert Town Custom Map 16)
New Nord Town
New Port Assault (Custom Map 15)
New Village
Port Azur
Lost Realms
Mezquita
Milford
Desolation Valley
Frosty Battle
Hepburn Forest
Legacy Plains
Tannenberg: CUSTOM SCENE 20
Khergit Settlement: CUSTOM SCENE 19
Frosthaven: CUSTOM SCENE 18
Courtyard: CUSTOM SCENE 17
New Desert Town: CUSTOM SCENE 16
New Port Assault: CUSTOM SCENE 15
Ruins Rebuilt: CUSTOM SCENE 14
RED WATER (?): CUSTOM MAP 13
LEGACY TOWN: CUSTOM MAP 12
JEFFREY'S MAP: CUSTOM MAP 11
King's Court: CUSTOM MAP 10
Legacy Plains: CUSTOM MAP 9
Khergit Settlement: CUSTOM SCENE 19
Frosthaven: CUSTOM SCENE 18
Courtyard: CUSTOM SCENE 17
New Desert Town: CUSTOM SCENE 16
New Port Assault: CUSTOM SCENE 15
Ruins Rebuilt: CUSTOM SCENE 14
RED WATER (?): CUSTOM MAP 13
LEGACY TOWN: CUSTOM MAP 12
JEFFREY'S MAP: CUSTOM MAP 11
King's Court: CUSTOM MAP 10
Legacy Plains: CUSTOM MAP 9
Server: tK_Central_Practice
Steam Group: http://steamcommunity.com/groups/WBANT All are welcome to join!
Teamspeak: Join WBANT Steam Group for Teamspeak
Module:WBANT Module (USING WPL MODULE)
Not sure about something, or want to ask a question about the practices? Be sure to message one of the hosts:
To become an event admin, please contact one of the above links!
thank u sj for helping with rules/making graphics
If you'd like to support these practices, here's a signature you can use: