Author Topic: [B] Battle Time! - The co-op mod (v1.4 Updated 10/1/12)  (Read 220584 times)

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Egbert

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[B] Battle Time! - The co-op mod (v1.4 Updated 10/1/12)
« on: December 23, 2010, 04:42:40 PM »
Battle Time!
The co-op mod for Warband.


Download Battle Time v1.4 For Warband v1.153
Includes version 3.1.4 of WSE.


Download Battle Time v1.31 For Warband v1.143
Includes version 2.8.1 of WSE.




Advantages would be that you could have it as a kinda casual LAN game, ie have a movie going in the background, drink a few beers, one person controlling the army and then be like Guys battle time, all turn back to computers and woop some people :)

This mod for Warband lets you play your singleplayer campaign and host a multiplayer game whenever you have a battle. After the battle, the results can be used to impact your singleplayer campaign.


Features:
- Play your campaign in singleplayer and your battles in multiplayer.
- When you fight a battle, siege, or attack a village, host a multiplayer game so your friends can help you win the fight.
- Use a dedicated server so that players do not need to reconnect for each battle.
- Anyone that joins the MP battle can choose to be the player, a companion in the player's SP party, any lord from either team, or a random regular soldier.
- Take command of a troop division or all the troops from your chosen party.
- The main party inventory is available during the MP battle by choosing "Access Inventory" from the Esc menu before spawning or using the box at your spawn point.
- The multiplayer battle will have the correct scene, troops (weapons and skills), banners, and weather.
- After the battle, load your saved game and apply the results from the multiplayer battle.
- Great for LAN play or online with voice chat and screen sharing software.
- May be compatible with some Native savegames.
- Battle Time uses the Warband Script Enhancer, adding more features and support for dedicated servers.


Mission types that can use co-op:
- Normal encounter
- Join a battle
- Join a siege assault
- Siege attack
- Defend castle you are in
- Village attacked by bandits
- Village raid attacked by lord
- Village raid defended by lord
- Village attack when looting them
- Village train peasants
- Bandit lairs


Notes:
- "Give me time to save" - Leave the encounter (so you can save) and clear the battle setup file (so you can setup the battle again).
- "Switch to bot on death" - Allow players to spawn as regular troops if a faction is picked (even if there are no heroes).
- "Skip menu buttons" -  The setup battle option quits to the menu and after battle results are save automatically (otherwise use the menu option if you want to gather loot).
- "Use spawn formations" - Troops spawn in rows and wait up to 40 seconds before charging.
- "Disable active inventory" - No inventory access and weapons are not saved from the battle.
- "Reduce damage to players " - Reduces damage to players to 1/4 (also refills ammo from inventory box).
- Xp messages can be toggled in the Esc menu.

- Admin panel settings are saved when host returns to SP.
- Weapons and armor can be traded with the party inventory before spawning and weapons only after spawning.
- Weapons gathered during the battle are saved. If you don't want to lose something, you can put it back in the inventory box or disable inventory from the server options.
- The MS can only set some attributes to 63, so imported characters may have less stats.
- This mod does not make changes to the troop and item files, so if you want to make changes to those go ahead.

- All clients should join the server before the host starts the battle (otherwise clients will have graphic bugs).
- Dedicated servers can switch back to native MP battle modes between co-op battles to keep clients occupied while waiting for the next battle.
- Using a VPN like Hamachi may not work and give you an "Incorrect authorization key" error.
- If you don't know how to run a non-dedicated server, use the forum to get help such as here, here, here, here, here, here.
- For help with a dedicated server go here:Hosting a Dedicated Server Guide
- If you have trouble connecting to your server, make sure you have the ports forwarded on you router, and set "use_secure_connection = 0" in your rgl_config.txt


Installation:
1. Download and extract the Battle Time zip to your Warband modules folder: "Program Files\Mount&Blade Warband\Modules\Battle_Time"
2. Move all the WSE files from the "Program Files\Mount&Blade Warband\Modules\Battle_Time\WSE\" folder to the main Warband folder: Program Files\Mount&Blade".
3. Start Warband by running WSELoader.exe located in the main Warband folder: "Program Files\Mount&Blade Warband"


- If you need to run WSE from a different folder, make a shortcut to WSELoader.exe, right click on the shortcut and open properties, in the target box add at the end of the line the correct path: -p "C:\Program Files\Mount&Blade Warband\mb_warband.exe"
- Battle Time includes a new game_variables.txt which removes the gold display in MP, to add it back rename the file: game_variables_native.txt.
- To use a native save game: Copy save file from My Documents\Mount&Blade Warband Savegames\Native to My Documents\Mount&Blade Warband Savegames\Battle Time


Installation For Dedicated Server:
The dedicated server allows you to host the battles separately from your singleplayer game so other players are not disconnected at the end of a battle.
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Thank you to:
cmpxchg8b for his amazing Warband Script Enhancer.

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« Last Edit: October 02, 2012, 01:58:14 AM by Egbert »

Azrooh

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Re: [B] Battle Time! - The co-op mod
« Reply #1 on: December 23, 2010, 04:58:54 PM »
...Well. I'd say that's plenty of proof for it being real, haha.
Thanks for this, I have some friends that would be very interested :)

E: Holy shit this is amazing. THANK YOU.
« Last Edit: December 23, 2010, 06:01:17 PM by Azrooh »

phoenixguard09

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Re: [B] Battle Time! - The co-op mod
« Reply #2 on: December 23, 2010, 05:00:40 PM »
And all those douches who had a go at you about this.  Excellent work will download later today cause its 3 am here and I'm super tired.
Come join Exilian: http://exilian.co.uk/forum/index.php
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Austupaio

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Re: [B] Battle Time! - The co-op mod
« Reply #3 on: December 23, 2010, 05:04:47 PM »
Please don't be trollin'. Downloading.

Refleax

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Re: [B] Battle Time! - The co-op mod
« Reply #4 on: December 23, 2010, 05:06:49 PM »
Downloading  :wink:
« Last Edit: December 23, 2010, 05:28:06 PM by Refleax »

Austupaio

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Re: [B] Battle Time! - The co-op mod
« Reply #5 on: December 23, 2010, 05:41:12 PM »
It's not a troll. It's not a ******** troll.

The steps make it sound like it takes a lot of effort to get from thing to another, but it's more seamless than it sounds. This is ******** excellent.

This will beat everything else I get for Christmas by ******** far.

 I love you.

Edit; Okay, I've over-come my excitement, now I've got my serious face on. Exactly what files does this change? Is it safe to edit the troops and item_kinds?
« Last Edit: December 23, 2010, 05:55:19 PM by Austupaio »

McBeverage

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Re: [B] Battle Time! - The co-op mod
« Reply #6 on: December 23, 2010, 06:04:46 PM »
OH MY GOD YES
Quote from: joseph590
can i have friendly hand shack
A friendly hand shack? That sounds like some shady masturbation establishment.
How about bane for the insult of user?
RUNESCAPE MOD.  NOW RECRUITING SCENERS/TEXTURERS

Friendlyfyre

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Re: [B] Battle Time! - The co-op mod
« Reply #7 on: December 23, 2010, 06:27:34 PM »

OH BOY OH BOY OHBOY OHBOY

Regendur

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Re: [B] Battle Time! - The co-op mod
« Reply #8 on: December 23, 2010, 06:37:48 PM »
HOLY CARP!
I have Regendur-itis right now.

This thread drives as straight as a hopped-up midget chimpanzee in an 18-wheeler.

Fenix_120

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Re: [B] Battle Time! - The co-op mod
« Reply #9 on: December 23, 2010, 06:40:42 PM »
hmm........


Interesting...


The possibilities...



Anyway.


THANK YOU SO VERY VERY MUCH!


Merry Christmas too!



EDIT:   Will this work with mods or just native?
« Last Edit: December 23, 2010, 06:46:09 PM by Fenix_120 »
Taliban Militiaman:

Terrain Modifiers

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Urban: %40
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okiN

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Re: [B] Battle Time! - The co-op mod
« Reply #10 on: December 23, 2010, 06:59:25 PM »
I was wondering if anyone would ever rig something like this together, or whether we'd have to wait for the devs to add it themselves. Sounds great, I'll be sure to try it out ASAP. :)
Be seeing you.

Caba`drin

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Re: [B] Battle Time! - The co-op mod
« Reply #11 on: December 23, 2010, 07:16:41 PM »
Very, very interesting!

Any plans to open your source? Would be very useful for folks trying to combine mods...and for those who may want to play with your method and see what else might be able to be done with it. A post explaining what is changed/how you communicate between the SP encounter to the MP set-up screen and back again would be more than welcome, too.

From the screenshots, my only bit of comments would be that it seems you could alter the encounter menus much further to be more responsive to where the player is in the Save-Setup-Quit process, limiting their options so it flows more intuitively. One global variable (or slot) should be enough to track that.



Friendlyfyre

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Re: [B] Battle Time! - The co-op mod
« Reply #12 on: December 23, 2010, 07:25:48 PM »
a few problems i saw where that i was messing around with my CHUCK NORRIS hacked character and the stats didn't transfer to multiplayer

and would it be possible to port your native savegame to this?

Apsod

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Re: [B] Battle Time! - The co-op mod
« Reply #13 on: December 23, 2010, 07:48:38 PM »
Holy crap!

ThaneWulfgharn

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Re: [B] Battle Time! - The co-op mod
« Reply #14 on: December 23, 2010, 07:49:19 PM »
I didn't got this well.This mod:
Allows me to connect multiplayer(and host my friends) for any battle I play on Singleplayer Map
                                       OR
Allows me to stimulate multiplayer-like battles on Singleplayer Map(No friends hosted)
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