Hello,
I recently encountered an issue while modifying the server configuration for “Mount & Blade II: Bannerlord.” Specifically, I made changes to the names and descriptions of unit skills on the server side. However, upon entering the game, I noticed that there were no visible differences. It turns out that the language displayed in the game is sourced from the players’ local files rather than the server files.
Each soldier’s skill descriptions are stored in the language folder located at Mount & Blade II Bannerlord\Modules\Native\ModuleData\Languages. The language file I modified on the server side resides in .Mount & Blade II Dedicated Server\Modules\Native\ModuleData\Languages
Is there a way to ensure that players can read the language file I modified on the server without requiring them to download any additional content?
I recently encountered an issue while modifying the server configuration for “Mount & Blade II: Bannerlord.” Specifically, I made changes to the names and descriptions of unit skills on the server side. However, upon entering the game, I noticed that there were no visible differences. It turns out that the language displayed in the game is sourced from the players’ local files rather than the server files.
Each soldier’s skill descriptions are stored in the language folder located at Mount & Blade II Bannerlord\Modules\Native\ModuleData\Languages. The language file I modified on the server side resides in .Mount & Blade II Dedicated Server\Modules\Native\ModuleData\Languages
Is there a way to ensure that players can read the language file I modified on the server without requiring them to download any additional content?