Zombies!

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bloodmerc

Sergeant



I was just messing around with the zombie skin that was already in the M&B texture folder and reshaped its face so it fit on a player. I replaced the "old man" skin with this zombie face... only problem is that the rest of his body is still humanish!

edits- added more screenshots.
 
Haha, its useless but wonderful. Perhaps with the DEV tools we can put together a zombie enemy group that attacks peasants at night!
 
Damn, just realized that the only way I could put the whole zombie body on would be to replace the default human one... meaning every man in the entire game would get a zombie's body too. Guess this zombie suit will have to wait for the mod tools... :sad:
 
There are undead units. You just have to make them spawn. The easiest way to do that is to change one of the current parties to contain undead instead of what they currently do. For example to change the river pirates to undead open party_templates.txt and change the 6th line (the one that starts with "river_pirates") to :

Code:
river_pirates 16777222 2 395 54 3 30 0 -1 -1 -1 -1 -1

The format of party_templates.txt is given in the "Attackable Peasants" thread if you want to know more about it.
 
bloodmerc said:
I just wanted one of my guys to be a zombie, but I like fighting 'em too. :twisted:

Ah, I got it. Here is how to make Marnid an undead. Open troops.txt and change Marnid's first line from

Code:
marnid Marnid Marnid 528 262164 0 1

to

Code:
marnid Marnid Marnid 530 262164 0 1

Then change the 5th line after that from

Code:
  1 89069327868562 0 0

to

Code:
  2097152 0 2097408 35184372088831

Then start a new game. The change will only take affect in a new game.
 
]ghouls 33280 -0.500000 -0.700000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.500000 0.000000 0.000000

undeads 33280 -0.500000 -0.700000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.500000 0.000000

i found these kind of files from factions.txt. So you could make zombies and ghouls spawn at the map but broblem is how??

and i also found these

undead_messengers 2 22 139 55 6 12 0 54 12 22 0 -1 -1 -1 -1
undead_nomads 2 22 139 56 6 12 0 -1 -1 -1 -1 -1
 
Looks great.

It seems like that could easily be converted into some sort of leprosy texture, and could therefore potentially find use in non-fantasy mods as well. :twisted:

Finding a group of lepered refugees (or bandits) along the roadside might lend an interesting twist to gameplay.
 
Undead would be cool, it could e an option like a mod, easy to do when the editor tools com out, I wish someone could teach me how to mod properly...... :cry:
 
Someone should make a zombie mod , where you are like...knight's , and zombie's are trying to take over the world. Would be fun also if someone made it so U can hack limb's off of people Lol - So only way zombie's die if u cut them up
 
to do that you would have to make new enemy bodys with a coded on severence code that you would have to assign to each coresponding body part (making it so their legs dont come off when you hit them in the arm)
then so new textures for the limbs and the blood. so it would take a long time to do that
 
bloodmerc said:
Damn, just realized that the only way I could put the whole zombie body on would be to replace the default human one... meaning every man in the entire game would get a zombie's body too. Guess this zombie suit will have to wait for the mod tools... :sad:

Zombie has a separate body entry in one of the .rsf files actually. I don't recall how you specify which one to use though. However, armors are separate models rather than overlays, so the zombies with armor would have human hands and feet.
 
I have seen the actual zombie creatures in-game, it looks like the only texture that is missing on them is on one of their hands... its pure white and it looks really wierd.
 
You need to be level 65 or higher and visit Dhorak Keep at night.



Ok, just kidding, they arent in the game, you have to put them in yourself to see them.
 
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