This here is the biggest problem, I think. What I feel is happening in Taleworlds since 2016: analysts familiar with the "gaming market" advise decision-makers, but do not themselves play or enjoy such games. These decision-makers then model the design based on the advice, and forward it to the actual programmers who may or may not have even played Warband, let alone absorbed the "spirit" of the franchise. They then take the part of least resistance, and do the recommended features as quickly and lazily as possible.
That would explain several design decisions. Two-colour bland boring banners with factions "logos" because it would confuse the player (?????). Prison breaks that lack half the features of the Warband prison breaks. Extremely poor courting mechanics. Absolutely no trait-based companion or lord dialogue whatsoever. Absolutely no diplomacy in any sense, too. No battle mode, the multiplayer in general is a Mordhau/Chivalry wannabe disaster. This is why career paths in the poll that are over 10 in game years yield absolutely no fun.