Ikaguia said:If you are still looking for helmets to do, try thi:
obs:sorry, I couldnt find any other images
obs²: both helmets are the same, just diferent collors
Demonwolf said:Ikaguia said:If you are still looking for helmets to do, try thi:
obs:sorry, I couldnt find any other images
obs²: both helmets are the same, just diferent collors
Again with your unicorns...?
mr.master said:I shall be modeling something more simple. I want to create a varied pack. Some kettle helmets. I know there are many, but remember, this is also practice for me. Can't get better without doing work to get to where you want
Demonwolf said:mr.master said:I shall be modeling something more simple. I want to create a varied pack. Some kettle helmets. I know there are many, but remember, this is also practice for me. Can't get better without doing work to get to where you want
How bout kataphract helmets?
Gothic Knight said:
Gothic Knight said:
mr.master said:Let me present you the newest addition to your collection of loots:
The Cataphract Helmet
In-game pictures and others:
And the uv map:
Sorry about the plume, I'm still learning how to do them.
Edit: Forgot to add some bolts. Ill add em in right now. Ill drop the eye holes a bit.
Note how helmet chain looks so different from hauberk chain, while they should be mostly alike. Also, there is too much tiling visible on the former.mr.master said:Let me present you the newest addition to your collection of loots:
Hmm which method is prefered? I always started with transparency when making anything with alpha channels but i have seen most native textures use the same color as the texture for background but i never undertstood why that was.rgcotl said:when you using alpha channels leave background black or the same color as your plume is