Lloydski
Sergeant at Arms
Foreword
This event is aimed at any regiments that wish to join, big or small. With the rules I have aimed to keep the gameplay balanced between the sides which should hopefully mean for a more enjoyable linebattle. Regiments that attend regularly will be given priority on sign-ups, but that doesn't prevent new regiments from getting in there. This is the first time I will be hosting an event that (I hope) will become a regular thing; so please give me some slack as I try to get my footing. Any suggestions or requests are welcome, so please post them below or drop me a PM. If you would like to get involved in helping the event, either PM me on the forums, hop onto the 5th Brigade TS or just send me a message over Steam Friends.
About the Event
The event will vary each week between Battle, Conquest and Siege. Regimental Leaders can sign up their regiment by either joining the 5th Brigade TS (most likely to get a quick response), or by posting below on the thread. Sign-ups will start after each preceding event, with priority regiments being given the option to reserve a slot before I open it to the rest of the regiments. Below are the details needed to get involved with the event.
5th Brigade TS: 176.31.122.44:4302
Event Server: 5Brg_Midweek_Musketry
Password: Will be given out on the night.
Start Time: 19:30 BST (UK Time / GMT+1)
Typical Team Composition
?x Line Infantry
1x Foot Guards
1x Light Infantry
1x Skirmisher
1x Cavalry
1x Artillery
Rulesets
General Rules
Unless stated otherwise, all units require a minimum of 6 people.
If any regiment is reduced to 3 men or less, they must either retreat and join a friendly unit or "stand and fight" if they are in melee. Once said melee is over though, that unit must regroup with a friendly line.
No limit to Musicians, but if taken they cannot fight at all.
No crouching unless behind fortifications or in loose/skirmish formation.
Regimental Invites must wear some form of tag.
Regiments may not charge from long distance.
For now, firing during a charge is allowed. Abuse of this (skirmish charging from a large distance) will cause me to rethink this.
If any regiment is reduced to 3 men or less, they must either retreat and join a friendly unit or "stand and fight" if they are in melee. Once said melee is over though, that unit must regroup with a friendly line.
No limit to Musicians, but if taken they cannot fight at all.
No crouching unless behind fortifications or in loose/skirmish formation.
Regimental Invites must wear some form of tag.
Regiments may not charge from long distance.
For now, firing during a charge is allowed. Abuse of this (skirmish charging from a large distance) will cause me to rethink this.
Commander (If Used)
1 General and up to 5 Horse Guard escorts.
Guards cannot attack unless the Commander is in direct danger.
Guards cannot attack unless the Commander is in direct danger.
Line Infantry
Must stay in close formation.
Must take 1 Officer. If over 15 members can take a second Officer.
Must have an Ensign carrying the colours at all times.
May take 1 Sapper who is allowed to build up to 4 fortifications in one round.
Cannot fire unless entire line is formed up.
Must take 1 Officer. If over 15 members can take a second Officer.
Must have an Ensign carrying the colours at all times.
May take 1 Sapper who is allowed to build up to 4 fortifications in one round.
Cannot fire unless entire line is formed up.
Light Infantry
Must be under 15 members.
Must take 1 Officer.
Must take 1 Ensign, carrying colours at all times.
Must move in close line formation.
May deploy in loose formation when stationary.
Cannot fire unless entire line is formed up.
Must take 1 Officer.
Must take 1 Ensign, carrying colours at all times.
Must move in close line formation.
May deploy in loose formation when stationary.
Cannot fire unless entire line is formed up.
Foot Guards
Must be over 15 members.
Must stay in close formation.
Must take 1 Officer, able to take a second.
Must take 1 Ensign, carrying colours at all times.
May take up to 2 Sappers who are allowed to build up to 6 fortifications in one round.
Cannot fire unless entire line is formed up.
Must stay in close formation.
Must take 1 Officer, able to take a second.
Must take 1 Ensign, carrying colours at all times.
May take up to 2 Sappers who are allowed to build up to 6 fortifications in one round.
Cannot fire unless entire line is formed up.
Skirmishers
Must be 10 or less members.
Must take 1 Officer.
Must take a Cornettist.
Not required to take a Sergeant.
May take a Sapper who is only allowed to build a maximum of 4 Chevaux de Frise per round.
Able to move and deploy in skirmish formation.
Able to fire at will outside of formation.
Must take 1 Officer.
Must take a Cornettist.
Not required to take a Sergeant.
May take a Sapper who is only allowed to build a maximum of 4 Chevaux de Frise per round.
Able to move and deploy in skirmish formation.
Able to fire at will outside of formation.
Sword/Lance Cavalry
Must be 15 or less members.
Must stay as one unit.
Must take 1 Officer, no more.
Must take a Trumpeter.
Optional to take a Sergeant.
Not allowed to pick up any firearm unless dismounted.
If reduced to 3 men or less, must retreat to a friendly unit, dismount and join it.
Must stay as one unit.
Must take 1 Officer, no more.
Must take a Trumpeter.
Optional to take a Sergeant.
Not allowed to pick up any firearm unless dismounted.
If reduced to 3 men or less, must retreat to a friendly unit, dismount and join it.
Dragoon Cavalry
Must be 15 or less members.
Must stay as one unit.
Must take 1 Officer, no more.
Must take a Sergeant, carrying colours at all times.
Optional to take a Trumpeter.
Not allowed to fire unless formed up in line and stationary.
If reduced to 3 men or less, must retreat to a friendly unit, dismount and join it.
Must stay as one unit.
Must take 1 Officer, no more.
Must take a Sergeant, carrying colours at all times.
Optional to take a Trumpeter.
Not allowed to fire unless formed up in line and stationary.
If reduced to 3 men or less, must retreat to a friendly unit, dismount and join it.
Artillery
Must take at least 3 Artillerists.
May take up to 5 Artillery Guards of Line Infantry class.
May take up to 2 Sappers that may build up to 4 fortifications per round.
May take 2 artillery pieces of any type.
May take up to 5 Artillery Guards of Line Infantry class.
May take up to 2 Sappers that may build up to 4 fortifications per round.
May take 2 artillery pieces of any type.
Formation Rules
Close formation in-game is shoulder to shoulder.
Loose formation in-game is double line with a 1 man space between each ranker.
Skirmish formation in-game is a large irregular spacing between each ranker, possibly using cover.
Cavalry formations must keep the unit coherent (together).
Cookies for any regiment that can master the smiley-face formation.
Loose formation in-game is double line with a 1 man space between each ranker.
Skirmish formation in-game is a large irregular spacing between each ranker, possibly using cover.
Cavalry formations must keep the unit coherent (together).
Cookies for any regiment that can master the smiley-face formation.
Gamemode Specific Rules
Conquest
Artillery are not to shoot at spawn flags unless it is the only flag left.
Dragoon Cavalry are the only cavalry units allowed to capture flags, and they must dismount before moving onto the flag.
Siege
No glitching to access parts of the fort you shouldn't be able to.
Defenders may counter charge, but must do so as 1 unit and not rambo.
Artillery are not to shoot at spawn flags unless it is the only flag left.
Dragoon Cavalry are the only cavalry units allowed to capture flags, and they must dismount before moving onto the flag.
Siege
No glitching to access parts of the fort you shouldn't be able to.
Defenders may counter charge, but must do so as 1 unit and not rambo.
Rules may be changed as time goes on, so keep checking this page if you wish to be part of the event.
Regiment Application
Before applying, join this steam group.
http://steamcommunity.com/groups/midweekmusketry
Code:
[b]Name of Regiment:[/b]
[b]Unit Type Requested:[/b]
[b]Number of Members:[/b]
Upcoming Battle Information
(Gamemode and Approximate Team List)
Siege - 02/05/12
UK vs France
Team 1 (UK)
Line Infantry
42nd Regiment of Foot - The Black Watch
27th (Enniskillen) Regiment of Foot
13th North Sea Coalition
Foot Guards
1st Regiment of Foot Guards (Grenadier Guards)
Light Infantry
52nd Regiment of Foot
Skirmishers
5th Brigade 95th Rifle Company
Cavalry
1st King's Dragoon Guards
Artillery
5th Brigade Royal Artillery
42nd Regiment of Foot - The Black Watch
Team 2 (France)
Line Infantry
32e Regiment D'Infanterie de Ligne
7th Lifeguards Regiment
12th Regiment of Foot
Foot Guards
(Empty)
Light Infantry
(Unavailable)
Skirmishers
7th Lifeguards Regiment
Cavalry
Chevauleger Regiment Furst von Hohenzollern Nr.2
Artillery
32e Regiment D'Infanterie de Ligne
UK vs France
Team 1 (UK)
Line Infantry
42nd Regiment of Foot - The Black Watch
27th (Enniskillen) Regiment of Foot
13th North Sea Coalition
Foot Guards
1st Regiment of Foot Guards (Grenadier Guards)
Light Infantry
52nd Regiment of Foot
Skirmishers
5th Brigade 95th Rifle Company
Cavalry
1st King's Dragoon Guards
Artillery
5th Brigade Royal Artillery
42nd Regiment of Foot - The Black Watch
Team 2 (France)
Line Infantry
32e Regiment D'Infanterie de Ligne
7th Lifeguards Regiment
12th Regiment of Foot
Foot Guards
(Empty)
Light Infantry
(Unavailable)
Skirmishers
7th Lifeguards Regiment
Cavalry
Chevauleger Regiment Furst von Hohenzollern Nr.2
Artillery
32e Regiment D'Infanterie de Ligne