Dawiduh
Squire
I was working on a scene prop for the past 2 weeks. Nothing spectacular, actually it has been ready for about 1 week, I just tried to make it better. For now it'll do. I am still frustrated by the UVW unwrapping in 3d Max because is scales up the damn texture and the baking in the same program - render to texture which only renders the texture WITH SHADOWS which I do not want. So I have to fit everything in PS and some times things just don't fit. Also the whole arranging of the unwrapped parts is a headache. That will have to be redone, texture enhanced to look more lively and redo the entrance part (now it looks too much like an igloo.
Also once I manage to have the texture done well I will do more versions of it. I want to correlate the texture with the prosperity of the settlement. So, this one here should be one very well maintained structure: no cracks, no fallen plaster. Also the roof edge proved to be quite useful as it kinda' shades the body. Maybe I will make it bigger.
Soon I want to post the whole concept drawings with the interior also. That will have to be done separately for the game
Also FantasyWarrior taught me how to do those green bump maps that Warband uses so well. Merci, monsieur! Chapeau!
Edit: also for about one month I will have to stop working. I have to review some of my work projects for an examination this autumn which will mean redrafting everything. Hopefully it won't take more than a month.
Also, if anyone feels like texturing scene props feel free to let me know, I would really appreciate help with this. I have no problem modelling the stuff, just tell me how you want them, NURBS or low-poly.
Also once I manage to have the texture done well I will do more versions of it. I want to correlate the texture with the prosperity of the settlement. So, this one here should be one very well maintained structure: no cracks, no fallen plaster. Also the roof edge proved to be quite useful as it kinda' shades the body. Maybe I will make it bigger.
Soon I want to post the whole concept drawings with the interior also. That will have to be done separately for the game
Also FantasyWarrior taught me how to do those green bump maps that Warband uses so well. Merci, monsieur! Chapeau!
Edit: also for about one month I will have to stop working. I have to review some of my work projects for an examination this autumn which will mean redrafting everything. Hopefully it won't take more than a month.
Also, if anyone feels like texturing scene props feel free to let me know, I would really appreciate help with this. I have no problem modelling the stuff, just tell me how you want them, NURBS or low-poly.