Trevoc said:Grunar said:Trevoc said:I don't even know what 40k is.
[me=Trevoc]runs away[/me]
!
I take it that I'm the only one?
Nope
Trevoc said:Grunar said:Trevoc said:I don't even know what 40k is.
[me=Trevoc]runs away[/me]
!
I take it that I'm the only one?
Austupaio said:Before we start making art assets for enemies / friendlies, we should put down some bases on what's feasible.
I've thought about it a bit and the fact is they'll have to be roughly the same skeleton as a Terminator. This is because adding varied skeletons isn't exactly easily done in multi-player.
Orks, obviously. The right size, stature. They make sense, they love to camp out in old space hulks. We could only vary their size very slightly, which is unfortunate, but necessary. Grots are far too different to be worth putting in.
Chaos, can work. Chaos Terminators, Bloodletters and limited other daemons can be done on a Terminator skeleton.
Eldar, sort of. They're much shorter and skinnier than a Terminator and there fore not really suited.
Tyranids, forget it. Maybe Genestealers and Lictors but anything less humanoid than that would be really hard.
Imperial / Traitor Guard, same problem as Eldar and Grots, too small.
Tau, as above.
So basically we've got Orkz with out too much trouble. Some limited Chaos Influence and the occasional Tyranid can muck around.
Also to consider, my organic modelling is virtually non-existent so the Orks, Tyranids and Daemons will need a different modeller. I can so some pieces of Terminator armour and virtually all weapons / scene props what have you.
I can also texture pretty much anything, but I don't UV map.
Hmm, a background story to include Orkz, Chaos, Tyranids and IG, not to mention Space Marines.QuailLover said:Anywho, I have a bunch of random Warhammer 40k models and textures. You might find some of them useful. (Like a powerfist). Most of the models are IG and tau related though, but if needed be and need some stuff. I got a bunch.
ThaneWulfgharn said:You will need new skeletons.
Will be Both AI or Players,Phalanx300 said:Yeah this is looking promising. Especially seeing its an MP mod. Will be fun playing as the factions fighting against the Space Marines. Or will those be bots?
Lexicanum on Power Armor said:The helmet is fitted with automatic sensory devices developed on Mars, this allows the wearer to see and hear as though not wearing a helmet, and, since all information is transmitted to a computer in the helmet before being transmitted directly to the wearer's brain via neural link, blinding lights and deafening noises can be muted so that they don't harm the wearer. The wearer is also able to see in the infra-red and ultra-violet spectrum, and images can be zoomed in and magnified.