In my last little update I mentioned that I'd begun work on the bandits that will appear in the mod. Bandits in the mod will be a bit tougher than in native and will have some better equipment, depending on the kind of bandit anyways. There are also going to be some more special bandit parties roaming around, that will be very tough to take on. Currently I've completed two different kinds of bandits. Firstly, the easiest to fight and the most basic, the Brigands.
In these turbulent times many have turned to banditry to make money, whether by choice or forced by bad luck. These men are not skilled fighters, and do not have great equipment. Those who have been around longer have some slightly better equipment, but they still lack proper skill in fighting. These groups are led most commonly by "captains" who are the most veteran and skilled men in the brigand parties.
Secondly, the very difficult Forteaux Raiding Parties.
(The crossbowmens helmets are messed up a bit, I'll get a picture of them with the proper helms soon enough.)
Forteaux is a powerful kingdom on the peninsula south of Impartara, and have long been landing in Impartara to raid and attempt to conquer. Corwell has been impacted most by Forteaux, and the two have developed a fierce rivalry. The raiders have also had an impact on the culture of Corwell, as many raiders choose to stay instead of returning home, and integrated into corwellish society. Forteaux raiding parties are formidable foes, strong enough to even contend with particularly weak lords.
These parties will be something a player should only consider facing once they have a good sized force of well trained soldiers, as otherwise they will likely see their forces crushed.
I've also been working on a couple other smaller things, including some new troops that might be mercenaries...I've not actually decided exactly how I want to implement them yet. These troops are fairly generic, not being tied to any faction, and not having any uniform colors.
(they're the ones in this picture with the plain wooded pavise shields.)
I've also made it so that farmers have a wider range of clothing they wear:
Quite a minor thing, but it looks a lot better than the native farmers.
Next update I'll be showing off a new faction, and a map of the world this all takes place in, so the geography I keep going on about makes a bit more sense.