SP Fantasy [WB] Age of Magic (open for testing)

What should be my focus to work on next?

  • making the player kingdom troops feature work perfectly

    Votes: 2 14.3%
  • learning to model, then finally finishing the magic feature

    Votes: 2 14.3%
  • finding new OSP items

    Votes: 1 7.1%
  • getting roaming mercenaries to work

    Votes: 0 0.0%
  • making more of the story

    Votes: 2 14.3%
  • allowing bandits to take castles

    Votes: 5 35.7%
  • finishing some random stuff with the new factions (having ladies as well as lords, etc.)

    Votes: 2 14.3%

  • Total voters
    14
  • Poll closed .

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The download has been approved, and the latest version is ready to download.


On a related note, I have fixed my stupid error and am back to developing. :grin:
 
so, you made a troop tree?
and .......?

you got collored trowing rocks?

don't you think you need (alot) more developing before a release......
even for testing.
 
Dion/Folcwar said:
so, you made a troop tree?
and .......?

you got collored trowing rocks?

don't you think you need (alot) more developing before a release......
even for testing.

I actually don't know, this is my first mod. :oops:

But that might also be a reason to do it because it shows that I'm actually working on the mod and not just talking about it. :smile:


I have a 2 new factions, and I recently added undead bandits, so there is more than a troop tree. I have some (minor) bugs that I know about, but don't now how to fix, but maybe someone else will, and could tell me.

You're probably right that its too early, but if you want to wait until there are more features (or never :sad:) thats your choice.
 
Screenies coming early- these scenes will appear in the mod in a few months thanks to Cheweymeister! :grin:


http://cloud-2.steampowered.com/ugc/612769008128948758/66D88FA18867661E9DF03136ED2A58C75053EB38/

http://cloud-2.steampowered.com/ugc/612769008110469516/16DA345B4BA20C9A656BE09CDBB34D31F019F49A/
 
cwr said:
Dion/Folcwar said:
so, you made a troop tree?
and .......?

you got collored trowing rocks?

don't you think you need (alot) more developing before a release......
even for testing.

I actually don't know, this is my first mod. :oops:

But that might also be a reason to do it because it shows that I'm actually working on the mod and not just talking about it. :smile:


I have a 2 new factions, and I recently added undead bandits, so there is more than a troop tree. I have some (minor) bugs that I know about, but don't now how to fix, but maybe someone else will, and could tell me.

You're probably right that its too early, but if you want to wait until there are more features (or never :sad:) thats your choice.
It wasn't meant to be rude.
but, basicly its called, age of magic?
then I expect to do some crazy magic stuff,
like lighning bolts,
staffs.
etc.

not just new factions, and zombies to kill....
 
Dion/Folcwar said:
It wasn't meant to be rude.
but, basicly its called, age of magic?
then I expect to do some crazy magic stuff,
like lightning bolts,
staffs.
etc.

not just new factions, and zombies to kill....
I know its not meant to be rude. :smile: You're just saying there should be more content.

I'm hoping to add more in-depth magic later, when my knowledge of coding is more complete.

Currently I'm adding some quests aside from lords/village elder/guildmaster quests.


Dion/Folcwar said:
like lightning bolts,
Actually, I plan to add those once we get a dedicated modeler for the mod.

Dion/Folcwar said:
unlikely. Harry potter style magic with wands, etc. is not what I'm aiming for.


Now I'll elaborate on the magic related things that I hope to add:
1)model for the magic item I already have- this would be the first thing  any modeler recruited for the mod would do. (yes, I know kryptea did it, but he didn't post a download anywhere, so... I can't use it)

2)Variety in magic items (being able to use water magic, fire magic, etc.)

3)Magic gloves to replace magic throwing weapons. (So you would need certain gloves to use magic, as opposed to magic being a throwing weapon for 90 damage)

4)
Dion/Folcwar said:
lightning bolts,
Far future, but closer to happening than this next suggestion:

5)
FinnishKnight said:
Would you make magic that has the power to take small trees from the ground and throw the trees at the enemies? Yeah it is quite ambitious
His suggestion is quite ambitious- maybe in the far future.

6) stuff with environment similar to the last 2 suggestions
1) As soon as I get a modeler for the mod

2) Right after 1

3) Maybe in 1 and a half years, provided we got a modeler by then

4) First thing that I will implement with the gloved magic thing.

5) 3 or so years, so very far off

6) Similar to 4 and 5

So yeah, thats what will happen with magic.
 
Dion/Folcwar said:
I didn't mean harry potter style xD.
I meant more like staffs that shoot fire balls,
or shizz like that :razz:

ok I think I get what you're saying now.

my goal for magic would be for the magic gloves you need to put on and then you could use different magic depending on the gloves you put on, so the staff idea is a good one, but not what I'm aiming for. :grin:
 
A new version is uploaded and approved on moddb, and I put up new screenshots!
 
The deserter parties are messed up they don't have deserters they have stalkers or something and one time I saw 1 with a assassin and the talking with the assassin is like the belligerent drunk conversation its weird.
 
DEATH TO KERGITS said:
The deserter parties are messed up they don't have deserters they have stalkers or something and one time I saw 1 with a assassin and the talking with the assassin is like the belligerent drunk conversation its weird.

New fixed version is uploaded.

(Dont report that AI wont travel by sea I already know that)
 
cwr said:
New fixed version is uploaded.

(Dont report that AI wont travel by sea I already know that)

Ok. Get that sea travel worked out soon please. :smile:

Saw the sigs btw and they look good maybe add text to them too not just sceenies.
 
DEATH TO KERGITS said:
Ok. Get that sea travel worked out soon please. :smile:

Saw the sigs btw and they look good maybe add text to them too not just sceenies.

Yeah. Sea travel is my main focus now. :smile:
 
Update on the sea travel:
Best case: finish in 2 weeks
Worst case: finish in about 1 and a half months

Its slow because I'll be going on vacation so I wont be able to mod in that time.
 
cwr said:
Update on the sea travel:
Best case: finish in 2 weeks
Worst case: finish in about 1 and a half months

Its slow because I'll be going on vacation so I wont be able to mod in that time.

Oh well, take your time, looking forward to see how you're doing sea travel.  :smile:
 
Daethikus said:
Oh well, take your time, looking forward to see how you're doing sea travel.  :smile:

I have to figure out the bloodpass map editor in detail when I get back on Wednesday, so yeah.


Anyway, hopefully I can make it work within the week that I'm back before I go on vacation again. :smile:


edit: Sea travel and the map have been completed thanks to pruduno! :grin:
 
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