SP Fantasy Warsword Conquest - New Opening Post

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And you cant really give dwarfs 80 and goblins armies of 200 or whatever cause in warband the AI doesnt work that way, a 200 army will always beat a 80 army no matter how strong the 80 is.

if the TLD team ever manages to get there enhanced scrip working for warband it may vary well work for other mods one day..though, that may just be wishful thinking on my part  :lol:
 
merikallio said:
One question : did anyone met any minotaurs? They were mentioned somewhere on the forum.

They accompany beastman armies. It seems though that beastman armies spawn in the middle of the ocean - without ships. So if you want to see minotaurs, buy a ship and set sail.
 
Ozean said:
Chaos does well on the map but infield they suck, which chaos shouldnt, they should be scary !
Orcs are always the first to be conquered for me.

And you cant really give dwarfs 80 and goblins armies of 200 or whatever cause in warband the AI doesnt work that way, a 200 army will always beat a 80 army no matter how strong the 80 is.

Have you played Prophesy of Pendor? Try engaging a 80 strong Noldor band with a 200 regular army...

It is possible to represent difference in faction troop quality (for example raising weapons skill which is a major factor in both effectiveness and survivability); IMO the real problem would be regulating troop quantity to strike a real balance for those factions relying on numbers which would be at a disadvantage
 
Nameless Warrior said:
darkdabbler said:
have u folks put any easter eggs in to find?

Not yet. There is one character creation choice for one particular race which is way better than all the rest and buffs your start but that is about it.

Say who´s the one little please?  :oops:
If it´s too spoilery just say the race.

Edit: I SAW IT...
WHAT WAS SEEN CANNOT BE UNSEEN.
 
Yourself said:
There is something seriously bugged about truces. In my game they won't advance at all it seems. All truces are stuck around the 37/38/39 day mark.

Same here, truces are bugged.  Eventually no one can war. :sad:

e: Actually it looks like the days are ticking down... but its an incredibly slow rate.  Like 2 in-game months passed for 38 days to go to 33 days.
 
How about adding a ranged attack for trols instead of mixing them with escort ? They could throw boulders or two-handed axes for example :smile:

Also is it possible to give all skeletal units very high resistance for pearcing and ranged attacks ?
I i imagine that tabbing a skelleton with a spear would result with breaking single bone at best, while smashing it with hammer could turn it into rubble :smile:
I think it would be nice to simulate it in this mod.

 
My ship occasionally disappears while travelling.

There are nonmoving beast armies on the northern sea.  They have no ships but appear on location where they should not be able to travel on foot.
 
Really loving the mod, fantastic work all around lads. Any idea when the next patch will hit? Even just a hotfix for the permanent truces bug?
 
Anybody come across the pirate ogres and their canons? I have 5 of them in my army and when defending sieges, holy hell. A fiery explosion followed by 10 - 15 deaths.

If the truces were bug fixed, and maybe certain teams were locked in a never ending feud I would have a much better time.

If dark elves and high elves were locked in War.
Chaos and Bretonia or Sigmar. Dwarves and goblins or orcs. Lore wise I am not sure about the pirates, araby or lizardmen but if they were locked in War too that'd be a hell of a lot more exciting. I feel like I am fighting against entire factions by myself.
 
Echtel said:
Ozean said:
Chaos does well on the map but infield they suck, which chaos shouldnt, they should be scary !
Orcs are always the first to be conquered for me.

And you cant really give dwarfs 80 and goblins armies of 200 or whatever cause in warband the AI doesnt work that way, a 200 army will always beat a 80 army no matter how strong the 80 is.

Have you played Prophesy of Pendor? Try engaging a 80 strong Noldor band with a 200 regular army...

It is possible to represent difference in faction troop quality (for example raising weapons skill which is a major factor in both effectiveness and survivability); IMO the real problem would be regulating troop quantity to strike a real balance for those factions relying on numbers which would be at a disadvantage

I have played PoP, but 200 would still beat 80, if it was a NPC not a player
 
Been enjoying this mod a lot. Just some quick thoughts based on my playtime so far.

The neverending truces (or extended truce times) bug is really crippling and needs to be fixed ASAP.

Dwarf quarrelers and thunderers are way too powerful and need to be toned back. Or conversely if they're -supposed- to be that powerful they need to be made less numerous.
 
Senteliks said:
Dark elves and High elves are locked in war,without progress.

High Elves have been at peace all game except the short war at the begining. Definitely not locked in war with anyone. And even after +20 cases of provacation with the araby, still nobody is declaring war.
 
Nameless Warrior said:
Tovias said:
Bikeseat Sniffer said:
This might be a little too much to ask but there's another way to make huge units stronger than adding armour and HP. Have you ever seen how trolls operate in The Last Days mod? I mean that AOE attack that sends foot soldiers flying.
That would be very trolly.
Like I've said though, I'm not sure how hard would that be to implement and if devs of TLD would enable you guys to use their code and whether it would work at all but it's a much interesting options than adding zeroes to the stats.

I agree that making units into sword sponges is not the way to go but neither is implementing those terrible AOE attacks on TLD, I honestly think that huge units are just fine the way they are, the thing about trolls is that they are alone and makes them easy targets but that's it, they just need some "scort" like Nameless said, why not some feral goblins or orcs?

We had those attacks in and I ended up taking them out as I did not think it was necessary plus the knock down effect area was ridiculously large. I think I will settle on increasing the hit points but not the armour (so they are not sword sponges) and giving them a chaos dwarf escort as chaos dwarves do not currently feature at the moment and iirc their home is supposed to be nearby.


I remember having a weird issue with the knock-down script for big monsters from TLD : in campaign battle, it would sometimes bug and knock you from more than 50+ meters if there were several monsters involved in the battle. However reducing the number of monsters to 1 or 2 per battle solved the problem.
 
I honestly think both Bretonnians and Orks need a massive buff.

Bretonnian are average at best in everything. Their infantry performs badly, and dies easily, their archers are unreliable, but have a prety good range, but they hit no one. And the cavalry... Bretonnian knights should be among the best, and they are average. Grail Knights who are heroes, die easily. Maybe I'm unbiased but they have a hard time beating anything if you don't spam Grail and Questing Knights on the enemy, and since their cavalry is average at best it can't mantain his ground just as good as other cavalry or infantry. Maybe it's the armour, or the units need better stats. Maybe I'm biased, but after finally been able to take one town of the Skaven, the Bretonnians are just starting to look good after losing so many lives and castles to the forces of Chaos and Skaven. In general you should feel more the difference between the normal peasantry, and the Knights.

And Orks... poor Orks... they never stood a chance, they lost around day 50. I think they need a map buff, since their units seem alright in the field. They need to have a lot of patrols and raiding parties that arent related to lords, much more and more common than both the empire and Dwarfs. Like 10 or 15 60-man parties would help them hold their land and would also be correct lore-wise.

In general there should be a ton more of 5-20 man parties of Orcs,bandits,chaos,goblins etc around the map. The easiest party I have found are the goblins and Beastmen, who are to rare and far too apart to be of any use, while bands of Rogue Mercenaries storm the land(Those are pretty good but they tend to be too hard for what they give, still keep them coming, they are armies that rival that of any lord, good job!)

I think the world of Warhammer is less about huge fights, and more about the common every day threats that lurk everywhere in the realms of man. Band of orcs, chaos followers and monsters lurk everywhere making the life hard for everyone in the land while the dangers of massive armies is always present on the horizon. In general I feel that "good" races should be on the losing since unless the player does something about it.

Also I have found that some Bretonnian armor makes the legs of my char invisible. I'm a male. Buff some of those armor too(Pretty,pretty please? Not a serious complain).

And don't get me wrong, I'm loving the mod, having a blast playing it. Thanks for your efforts.
 
I've been playing with Chaos. In my game, Chaos has been driven back by Bretonnia and only has one town and 2 castles left. Bretonnia leaves the towns and castles with less than 90 troops in them. I tell a high troop lord that the castle is easy for grabbing and I follow him, he besieges the castle and after about half a day he leaves. This happens every time, I will now try to get the castle by myself and withstand the counterattack. But I really think that the AI is bugged or needs tweaking.

When I enter an open battle with Bretonnia, Sometimes their archers and infantry stay put, don't know if this is a problem with the option of Native with formations in the mod.

Also, the big units such as trolls, can be tougher if you modify their staggering. I can take out 5 trolls or so with about 12 sharpshooters or less because every time a bullet hits they stagger and waste precious time. Maybe if they didn't stagger or have a bigger stagger threshold, it would balance this big unit issue.

And has anyone else has said something about every lord being bald and has the same face? Well there are some exceptions as I attended the Sultan's feast, everyone like always is bald but for the almost naked Sultan that has his normal and facial hair but has no upper clothes or armor.
I don't know what kind of feasts are these:
10009295_10154073236420332_4265567880436861368_n.jpg



The face and baldness thing is with every lord of every faction.
Here's a closer look at the constipation:
10365919_10154073386935332_3591025455921299360_n.jpg
 
Harala said:
I've been playing with Chaos. In my game, Chaos has been driven back by Bretonnia and only has one town and 2 castles left. Bretonnia leaves the towns and castles with less than 90 troops in them. I tell a high troop lord that the castle is easy for grabbing and I follow him, he besieges the castle and after about half a day he leaves. This happens every time, I will now try to get the castle by myself and withstand the counterattack. But I really think that the AI is bugged or needs tweaking.

When I enter an open battle with Bretonnia, Sometimes their archers and infantry stay put, don't know if this is a problem with the option of Native with formations in the mod.

Also, the big units such as trolls, can be tougher if you modify their staggering. I can take out 5 trolls or so with about 12 sharpshooters or less because every time a bullet hits they stagger and waste precious time. Maybe if they didn't stagger or have a bigger stagger threshold, it would balance this big unit issue.

And has anyone else has said something about every lord being bald and has the same face? Well there are some exceptions as I attended the Sultan's feast, everyone like always is bald but for the almost naked Sultan that has his normal and facial hair but has no upper clothes or armor.
I don't know what kind of feasts are these:
10009295_10154073236420332_4265567880436861368_n.jpg



The face and baldness thing is with every lord of every faction.

That happened to me one time, and i think i´ve seen other mods with the same problem, but just re-installing seems to fix it...At least for me...
 
That face kind of looks like Jim Carrey.

One question, are there Amazon parties around? Since I rarely leave the old world, but keep seeing that one cudgel in Bretonnian towns, I'm not sure.
 
Harala said:
And has anyone else has said something about every lord being bald and has the same face? Well there are some exceptions as I attended the Sultan's feast, everyone like always is bald but for the almost naked Sultan that has his normal and facial hair but has no upper clothes or armor.


The face and baldness thing is with every lord of every faction.
Here's a closer look at the constipation:
10365919_10154073386935332_3591025455921299360_n.jpg

Ya i have that too, also all of the Ladies have that same head which is rather frightening. I've also noticed it when talking to village elders in Goblin lands.
 
Floriano said:
In general there should be a ton more of 5-20 man parties of Orcs,bandits,chaos,goblins etc around the map. The easiest party I have found are the goblins and Beastmen, who are to rare and far too apart to be of any use, while bands of Rogue Mercenaries storm the land(Those are pretty good but they tend to be too hard for what they give, still keep them coming, they are armies that rival that of any lord, good job!)

I think the world of Warhammer is less about huge fights, and more about the common every day threats that lurk everywhere in the realms of man. Band of orcs, chaos followers and monsters lurk everywhere making the life hard for everyone in the land while the dangers of massive armies is always present on the horizon. In general I feel that "good" races should be on the losing since unless the player does something about it.

Also I have found that some Bretonnian armor makes the legs of my char invisible. I'm a male. Buff some of those armor too(Pretty,pretty please? Not a serious complain).

And don't get me wrong, I'm loving the mod, having a blast playing it. Thanks for your efforts.

Maybe the wandering warbands will be the best way to prevent AI nations from wiping each other out?  Orc warbands would attrit Dwarven armies of doom, and dwarves prevent a random AI Waaaagh from taking out all the Dwarven holdings.  I dont think anyone would mind that the catalyst for a war that takes territory is the player's involvement, rather than RNG autoresolving AI battles :razz:
 
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