UPDATE: I solved size problem, I chose convert to unit "m" intead of mm. Now the cap is where it need to be.
>>>>> BUT it is still not binded. When I animate character, the cap stands still. <<<<<
I have been trying to play with my custom helmet but I always have problem in importing into Modding kit.
I did everything according to this video on youtube and I use body_human_a and head._male_a, I bind my mesh with the skeleton, (I didn't record but) I moved the bones whether the mesh is binded or not and I saw everything is OK. But as for modding kit, I recorded a video showing the problem below.
I reaaaally need your help. Thanks for ur answer.
>>>>> BUT it is still not binded. When I animate character, the cap stands still. <<<<<
I have been trying to play with my custom helmet but I always have problem in importing into Modding kit.
I did everything according to this video on youtube and I use body_human_a and head._male_a, I bind my mesh with the skeleton, (I didn't record but) I moved the bones whether the mesh is binded or not and I saw everything is OK. But as for modding kit, I recorded a video showing the problem below.
I reaaaally need your help. Thanks for ur answer.
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