finedwarvenmods said:On a side note, is there any way to change the physical characteristics (face/hair color/style) of your knights or will they always be the default male and default female characters
moddereend said:I started my CKO in Laria, but later gave Laria to Lethaldiran. Now I can't seem to manage my order anymore.
Did I screw up or is there a way to fix this?
Ralyks said:moddereend said:I started my CKO in Laria, but later gave Laria to Lethaldiran. Now I can't seem to manage my order anymore.
Did I screw up or is there a way to fix this?
Make a chapter of your CKO in one of your walled fiefs. You will be able to manage them
What you did means he will use your CKO knights and sergeants too, not only in the field, but also in the garrison of his city.
I would give them helmets with cyan hoods, not with the green ones. Cyan is the colour of their capes.akagikagahiryusoryu said:... DKs looking boss with their Shadow Wolf Halberds ...
IconracI said:I would give them helmets with cyan hoods, not with the green ones. Cyan is the colour of their capes.
Or if you particularly like faceplate of that green helmet, you could copy/paste cyan vertex colour in OpenBRF.
Ralyks said:moddereend said:I started my CKO in Laria, but later gave Laria to Lethaldiran. Now I can't seem to manage my order anymore.
Did I screw up or is there a way to fix this?
Make a chapter of your CKO in one of your walled fiefs. You will be able to manage them
What you did means he will use your CKO knights and sergeants too, not only in the field, but also in the garrison of his city.
Aldoarip said:Did you have a qualis gem on hand?
Morgh's Editor for edits for a new game (because you need a new game for the changes to troops to apply there)facepoppies said:What can I use to edit the stat values of my custom knights?
Gorvex said:Morgh's Editor for edits for a new game (because you need a new game for the changes to troops to apply there)facepoppies said:What can I use to edit the stat values of my custom knights?
Or this savegame editor for edits to an existing savegame (savegame compatible changes): https://forums.taleworlds.com/index.php?topic=295270.0
Note that for editing skills in there, you have to know which skill is located at which 4-bit chunk (skills are stored as hexadecimal values) and then you'll have to convert the desired values to decimal and then add them up together. This is a good spreadsheet that explains what I'm trying to say: https://www.dropbox.com/s/g9p19rg22l1dr4l/MnBSkillsHowTo.JPG?dl=0
Editing attributes and proficiencies of troops is much easier.
Beware, there are 4 different entries for your CKO knights and sergeants each. E.g. dummies used for equipping and the starting template. Change the entries (1-1) that have the stats of your CKO knights and sergeants in their current state. That is, if you are using the savegame editor for an already existing game. Otherwise I'm not sure atm which entry is the correct one for editing the stats.
Ok, I checked it for you. First, be sure to have a companion training your CKO. Doesn't matter who or for how long. Just get a training session going on (preferably for 1 week). Then save the game, quit back to the main menu and open up your savegame with the editor. Then you need to edit the troops called "trp_player_knight_save" (#1165) and "trp_player_sergeant_save" (#1166) respectively. These are the clones used for training. Export (save) changes, quit the editor and load the edited savegame. That's all (the changes in stats will be imminent).facepoppies said:Do you have any idea which custom knights in the troops list are the right ones to edit? I can't seem to find one that has the exact attribute values of my knights in the game, but I have trained them up several times in the game and maybe that doesn't translate to the save editor?
No. You have to edit the same troops as above even for a new game: "trp_player_knight_save" (#1165) and "trp_player_sergeant_save" (#1166) respectively. I wasn't sure in it, but now I see that edited stats can't be directly applied to 'trp_player_knight' and 'trp_player_sergeant'. Given this, you probably don't even need to start a training session while editing an already existing savegame's CKO unit...facepoppies said:Excellent! Thank you very much! So if I wanted to edit it in Morgh's and start a new game, I would just edit trp_player_knight and trp_player_sergeant?