This does not mean the player leaves the area, just that he/she can invest in trade across the water and over the mountains, no need to send a companion. These expeditions would be undertaken by kings only and one would need a king's permission to invest. The contents and destinations of these expeditions are vague in the extreme. The martial size of an expedition is determined by the ruler launching it and only affects the normal chances of returning. The smaller the expedition, the more likely it is to never return. Also, in every expedition there is some likelihood of unavoidable disaster that no number of men will prevent. All expeditions that return are profitable but HOW profitable is up in the air. All expeditions face the same chance of disaster and the same random system that decides how successful it is. Expeditions can last anywhere from 2 weeks to 3 months with longer expeditions being more profitable. Time of year launched and point of origin do not matter.
Players can launch expeditions themselves when they become a monarch on their own. These are best issued in good times when money and troops are in a plenty.
This addition is primarily a way to make money but also serves to deepen the game by showing that Calradia is part of a greater world, give kingdoms something to do with their men and money besides war, and serve as an entertaining gamble: profits are always there and often high but there are greater risks of loss than a similarly-manned trade caravan remaining within Calradia.
Players can launch expeditions themselves when they become a monarch on their own. These are best issued in good times when money and troops are in a plenty.
This addition is primarily a way to make money but also serves to deepen the game by showing that Calradia is part of a greater world, give kingdoms something to do with their men and money besides war, and serve as an entertaining gamble: profits are always there and often high but there are greater risks of loss than a similarly-manned trade caravan remaining within Calradia.