Merlkir
I'll put it up on RS, but it's still painfully slow to me too.
Artizan said:great, a release! well done, though i wont download it because i've already reached this month's adsl quota.. and 2048x2048 textures each?!
Compairing another games textures with m&b is not a legitimate argumentation base.WilliamBerne said:errrrrrrrr...
man, I got to ask, are you crazy?
why did you use so many 2048x2048 textures? [...]
Lynores, I really respect your perseverance for the mod, but the way you unmapping and texturing the meshes I can't agree.
hambal said:i got to say its great, as i expected
but i got one noob question: how am i supposed to use the formations?
Lynores said:Could someone please post the keys from Mirathei's formation script here? I don't play with all of its features, just ranks and disassemble.
Lynores said:Thanks, TYR. Y or U disassembles them. Can't remember which one.
I haven't said that Lynores shouldn't use huge textures for buildings, I meant for items like weapons and helmets.TYR said:I use 512X512 sized textures for the furniture and sometimes even another additional256X256 for specific features and that stuff is really small. You should see
one of the major structures, some of them have the size of a football field. If lynores uses 2048x2048 its because he wants to have it perfect looking and nothing less.
If there are still graphical bugs or as you said or problems with the uvmapping its because these things are simply not priority in a alpha, and will be fixed later.+