If you have played Gekokujo at any length, you've probably met George, and may have noticed that he bears strange resemblance to a former US president. He talks about his friend Arnold, has something to say about Obama castle, keeps going somewhere (or is it sometime) to check what your actions lead to. Clearly, he is a time traveler with a goal.
If you have read some of the threads in this forum, you have have come to some fanfap about George's story. It involves time travel, alien artifacts, a wrecked time line, and a Japanese Empire that is either too aggressive or too powerless to even approximate the timeline we know. It seems that North Korean agents are trying to prevent the creation of the US, Dubya is trying to insure it, etc...
So, I'm introducing a new actor. A Soviet scientist who was investigating the artifact, who also got thrown back in time, and who wants nothing but to save our timeline, and go back to a future where his family exists. How does this translate into gameplay?
1) Your aim is to create a Tokugawa shogunate. Lets ignore when, OK? As long as Japan is united under the Tokugawa clan, mission accomplished.
2) You cannot become a lord. With North Korean operatives and possible Dubya mercenaries from the future, you fear high tech assassins, and are trying to keep a low profile.
3) You cannot lead anyone but companions. You're too paranoid to allow anyone you do not know very well to keep track of your doings and be around when you're asleep.
4) You cannot employ George, for obvious reasons.
5) By the time Tokugawa reigns supreme, you have to have 100 relation with both the clan and the great lord, so that you can do your best to make sure he doesn't stray from our history.
I'll start a character with the above rules as soon as I finish my current run (I'm around day 220, with everything East of Nara under my control) It should not take too long to wrap it up.
Anyone wants to suggest other rules, or take the challenge as well?
If you have read some of the threads in this forum, you have have come to some fanfap about George's story. It involves time travel, alien artifacts, a wrecked time line, and a Japanese Empire that is either too aggressive or too powerless to even approximate the timeline we know. It seems that North Korean agents are trying to prevent the creation of the US, Dubya is trying to insure it, etc...
So, I'm introducing a new actor. A Soviet scientist who was investigating the artifact, who also got thrown back in time, and who wants nothing but to save our timeline, and go back to a future where his family exists. How does this translate into gameplay?
1) Your aim is to create a Tokugawa shogunate. Lets ignore when, OK? As long as Japan is united under the Tokugawa clan, mission accomplished.
2) You cannot become a lord. With North Korean operatives and possible Dubya mercenaries from the future, you fear high tech assassins, and are trying to keep a low profile.
3) You cannot lead anyone but companions. You're too paranoid to allow anyone you do not know very well to keep track of your doings and be around when you're asleep.
4) You cannot employ George, for obvious reasons.
5) By the time Tokugawa reigns supreme, you have to have 100 relation with both the clan and the great lord, so that you can do your best to make sure he doesn't stray from our history.
I'll start a character with the above rules as soon as I finish my current run (I'm around day 220, with everything East of Nara under my control) It should not take too long to wrap it up.
Anyone wants to suggest other rules, or take the challenge as well?