SenpaiHinds said:
But art teachers will criticise you for "cheating" because you won't learn as effectively by using shortcuts. Tracing in particular is a point of contention because when most people do it it looks terrible, and always the exact same kind of terrible. The main problem is that real things don't have outlines so it's really hard to "suggest" things like nasolabial creases and teeth without blurring the line between reality and abstraction. Like this:
Yeah, what you say is true. When I went to secondary school, that sort of thing was rather common. Guess it works well enough for cartoons, but that sort of tracing results in flat, two-dimensional drawings that in themselves aren't particularly advanced. Kinda the sort of thing you'd see early on, but not the sort of tracing I'm talking about.
I'm personally speaking about art at a more advanced stage, such as finals in GCSEs and A-Level art in the UK, guess something I did not make clear enough. It isn't really 'cutting corners' in the sense you describe at that level, but a matter of optimizing ones work because it means cutting time spent on getting the basic shapes of a scene done, therefore giving you more time to work on shading, details and if needed, extra layers (such as application of paint). It depends on what style you're working on; I personally introduced multiple layers using various methods (such as lower levels using water colours, upper levels using pencil or pen).
Digital art in some ways could be argued to be 'cutting corners' or otherwise 'cheating' (but by no means do I view it as such); tools at your disposal allow you to revert changes, fill areas quickly, give you brushes that can be tweaked and fine tuned in size and shape and then layering allows you to do stuff you would otherwise not be able when working with graphite.
SenpaiHinds said:
N0body said:
Heck, a lot of people like to do a rough sketch in pencil before they work on it, which isn't too different from tracing because I've often seen them working on that stage for a long ass time before they start working on top of it.
I dunno what you mean. The pencil stage is about planning the dynamic of the artwork and testing where the outlines/shading is going to go. With tracing you don't get to do any of that, which is a huge disadvantage in my opinion.
Obviously if you just want to copy an image then go ahead and trace it, but in all other situations tracing seems like a huge limiter to me.
I'm not entirely sure what you mean; I've done outlines freehand and with tracing paper by tracing say a scene or a landscape and have had no issues working in outlines/shading.
It doesn't prevent you from doing so in any shape or form, merely speeding up the process by giving you the ability to quickly define hard edges and soft edges that may contribute to the buildup of a scene (and assist in detailing of more complex objects such as trees and their various branches and leaves, which can be rather laborious when you've got a scene with many such objects), versus spending longer doing it on a blank piece of paper in front of you. Although some people may trace a line as-is, I do however prefer to keep edges 'rough' and organic looking.