Says who? There's nothing "gold" about the gold edition of Company of Heroes, but it doesn't stop it being marketed as such. There's nothing premium about premium dog food as far as I can tell, but it still claims to be so. If you don't think the mods are up to snuff that's your opinion, I'm sure a quick trip to the relevant mod thread would provide ample people with the opposite opinion.
Then they've lied to their customers, have they not? Aside from that, professional developers are the ones who create the added content usually sold, not amateurs. You're probably going to go back to your earlier argument in which there is barely any difference with professional and amateur coders, but the fact of the matter is that there is a big difference. Why would there be a college degree in software engineering if there wasn't? Are you saying all those who decided to take this course have wasted their money, because this does not differentiate them from those who decided to take it up one day? Sure, people who get no formal education can be as good as or even better than anyone in the business (take Flea from the RHCP for example, he's a top-notch bassist with no formal education on it) but it takes considerable time and effort to reach that level. Also, the whole argument is based on your own opinion, and therefore moot. As a final note on the dog food: Unless you can give proof that premium dog food isn't made out of meat made for the consumption of humans, you can't say premium dog food is just like regular dog food.
Given time and effort you can make Mount and Blade without pay. It's a bull**** argument, the point of trade on a basic level is paying people to do stuff so you don't have to. I can manufacture a car,
given enough time and effort, I can code my own version of every game I own
given enough time and effort there is in fact nothing humanity is capable of producing that you cannot do yourself, given sufficient time and effort. Or, I can pay other people to do that stuff and avoid having to spend the time and effort. Hence I'll happily pay for fruit, which can be found literally growing on trees for free, because I have neither the time nor inclination to manage my own orchard.
You cannot manufacture the car because you do not have the resources, people on the otherhand have been given the resources and tools to make Mount&Blade mods. If I recall correctly, my argument here was that M&B mods that are paid for would be just like most free mods out there, save for their quality. My point in this argument is that everything is doable for free, and you aren't actually paying for new features and such, I'll cede you this point, as it was weak anyway, and as a closing statement, I'd like to say that you've basically gone all reductio ad absurdum on my ass.
I'd assume a basic installer or similar would be added. I also wouldn't discount the fact that it's multiple mods in this pack. Like I said earlier, merely collecting a couple of mods together and giving them a simple installer would be of value to some people, the only question is how much they'd pay for the convenience.
This is true, as is with the case of your OpFlash CD, but then again, you could easily just set up a contest and such like I stated on my last post. Again, this one's a weak argument on my part.
They still could register here, and indeed download the mod without ever registering here. Once the mod is on sale,
they still can. And yes, if they are too dumb to do their research then they can't complain about being ripped off; caveat emptor after all. I'm sure everyone has bought at least one game that they hate which had they done their research they wouldn't have bought, and I bet plenty of people paid twenty quid for a game on Steam only to find it on sale at half the price the day after. Every purchase is a gamble and if you don't know what you are buying, you're likely to get burned.
This is kinda the point of a low price. People are more likely to impulsively buy a game at $4.99 than one at $40.99 simply because it's less of a risk. The $4.99 game might be ****e, but at the end of the day it's cost you what, about a pint and a half? Yeah, if I paid $40.99 for a game which was given away free I'd be pissed off, at $4.99 I'd just shrug.
Plus, don't underestimate the value of convenience. I've bought two games this weekend off GoG which I already own on the original disks, both in pristine condition. Why? because for me, the convenience of having them online rather than having to find and lug around the disks is worth the $4.99 they were asking for quite apart from the actual value of the games themselves.
You assume that everyone earns at the same rate as you do. 5 quid in the UK might be petty cash for you, but what about the people who live off 5 dollars a day?Not only is that 5 quid not just petty cash, but it's more than they earn in a day (for comparison, 5 quid is around 400 pesos, the average daily salary here is less than 300). Games are a luxury to us less fortunate folk. Aside from that, your five dollar price tag for video games as a sort of "marker" for increased buyer impulse is under the assumption that these are full games and not just modifications to a game you've already paid for. People are a lot more stingy with their money when you say you're gonna fix up their car instead of giving them a new one for the same price. In that line, why would you buy something that slightly enhances a current game instead of buying a new game entirely for the same price?
That's $5 without any expense, and just look at Merc's numbers earlier for an idea of how significant it is. Assuming you sell one thousand copies; which given the low price and wide distribution thanks to the internet isn't that unlikely, that's $5000. I dunno about Paradox, but I certainly wouldn't call it small change. In terms of publicity then it's us rather than Paradox which will benefit; people who would not otherwise have played or downloaded mods who buy it may well be encouraged to come here to see what else may be available. I doubt very much that any of the mods alone would increase sales or publicity of M&B (in fact, unless they're not releasing it until next year I'd think Warband would bury any possible publicity from a mod pack, whether they ran it as a competition or not. Multiplayer is hard to beat).
In terms of the advantage to the dev/publisher it's the same as any DLC; you increase the income from the game for far less work or risk than a full blown expansion or similar. In addition it can be quite useful to see where your audience lies. Something EA and Bethesda have both done is to release add ons taking the original game in several directions, and then used sales figures from those to determine what would be most likely to be successful if expanded into a full blown expansion/sequel. It allows them to "test the water" before committing to something requiring a lot more investment.
In fact, having read Paradox's response I assume this is them finally getting on board the DLC/Micropayment bandwagon. About bloody time imho.
Without any expense except the loss of a portion of your fanbase. Remember. Mount&Blade is still indie, WoM is still one of those most effective methods of sale. Also, Merc's numbers are under the assumption that the same amount of people buy the mod when it's for sale as the amount when it was for free.