Floris: Expanded 2.55
First: Despite the fact that I have 150 battle size set in regular game options and 150 in mod settings, exactly 126 troops only end up on the battlefield no matter what, unless between myself and the other party there are not enough troops to total more than 126. I'm also having trouble getting my general settings to saved, which I have posted about in the regular tech support forum.
Second: Troops that I do not select on the pre-battle choose troops menu keep showing up, in particular my stat units. It's not all the time, but I may select 20/20 A5 Vaegir's, 20/20 c5 Saranids, 11 companions, and 54 Slaver Cheifs to make my total exactly what the permitted is, and my troop order in party screen is me, 11 companions, 68 Chiefs, 20 C5, 20 A5, 5 stat units (merchant, priest, hunter, bishop, surgeon), and despite this fact and my pre battle selection, I may end up with 54 chiefs, 11 vaegirs, 7 sarranids, and a few or all of my stat units, regardless of order or troop selection. Does anyone know what is going on?
OS: Windows 8.1 Pro x64
CPU: i7 4790K
GPU: EVGA GTX 780 SC
RAM: 16GB DDR3 1600Mhz
Code:
Starting new log file.
Version: 1.163
-- OS: Microsoft (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz / ~4000MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 780
- D3D9 Adapter: 1 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 780
- Texture Memory: 4095 ( Available Texture Memory: 4056 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Florisv255e
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource min_env_materials
Loading Module Resource min_bui_materials
Loading Module Resource min_fac_materials
Loading Module Resource min_fla_materials
Loading Module Resource min_gui_materials
Loading Module Resource min_itm_materials
Loading Module Resource min_map_materials
Loading Module Resource ext_itm_materials
Loading Module Resource exp_bui_materials
Loading Module Resource exp_env_materials
Loading Module Resource exp_gui_materials
Loading Resource barrier_primitives
Loading Resource test
Loading Resource shaders
Loading Resource simple_primitives
Loading Resource uimeshes
Loading Resource helpers
Loading Resource pictures
Loading Resource ui_server_filter
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Module Resource min_gui_overview
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Loading Resource ani_attacks
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Loading Resource ani_death
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Loading Resource ani_jump
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Loading Resource ani_lady_stand
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Loading Module Resource min_mov_skeletons
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Loading Module Resource min_fla_flags_vertical
Loading Resource arabian_castle
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Loading Resource destroy
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Loading Resource interior_thirsty_lion
Loading Resource interiors_a
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Loading Resource interiors_steppe
Loading Resource object_b
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Loading Resource object_meshes
Loading Resource prisons
Loading Resource prisons_b
Loading Resource scene_small_tavern
Loading Resource ship
Loading Resource square_keep
Loading Resource stone_houses
Loading Resource valleyProps
Loading Resource viking_houses
Loading Resource wall_meshes1
Loading Resource workshops
Loading Module Resource min_bui_general
Loading Module Resource min_bui_pavise
Loading Module Resource exp_bui_castle
Loading Module Resource exp_bui_churches
Loading Module Resource exp_bui_fake_houses
Loading Module Resource exp_bui_siege_engines
Loading Module Resource exp_bui_town_houses
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Loading Module Resource exp_bui_general
Loading Module Resource exp_bui_swadia
Loading Module Resource exp_bui_vaegir
Loading Module Resource exp_bui_nord
Loading Module Resource exp_bui_rhodok
Loading Module Resource exp_bui_sarranid
Loading Module Resource exp_bui_player_faction
Loading Resource object_bodies
Loading Module Resource min_fac_beards
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Loading Module Resource min_fac_jewellery
Loading Resource armors_new_heraldic
Loading Resource heraldic_armors
Loading Resource tableau_shields
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Loading Module Resource min_itm_helmets_civilian
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Loading Resource scene_encounter_spot
Loading Module Resource min_env_terrain_borders
Loading Module Resource min_env_map_trees
Loading Module Resource exp_env_grass
Loading Module Resource exp_env_objects
Loading Module Resource exp_env_snow_trees
Loading Module Resource exp_env_trees
Loading Module Resource min_env_skyboxes
Loading Resource map_icon_meshes
Loading Resource map_icons_c
Loading Module Resource min_map_icons
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 63685
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
660 parties added.
launch complete.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
This was just a login, save and exit, and logout. I can make one of a battle where this happens if need be.
EDIT: Yeah my troop selections aren't working period now, regardless of troop order or pre-battle selection, even companions are showing up when all are deselected and there's 150+ units ahead of them for 150 battle limit. I dunno what's going on...