now there are a few features that i have (through my vast experience of downloading,installing and playing bout 7-9 mods on warband(not counting just M&B) gathered . . these features are, according to me,
a must have for any good mod (these are 4 when u port to warband . . i cant care less what happens to the original one):-
1.) Horses that k.o enemies - even high-level one's when riding over them at gr8 speed(horse charge damage shud depend upon its armor and charge values
2.) Spears should be sped up by 25% as has been done in the 1257 ad mod and their damage shud be racked up . . . else spears in the game are utterly unrealistic and basically suck
3.) fiefs should pay at least double(or, more realistically triple) the amount of income so that you can support an army . . . fief holder's during the age were wealthy men and made an income far greater than that needed to sustain their army and make ends meet
4.) high-paying tournies need to be removed . . . thats just an unrealstic way of making a lot of money whereas
land shud be the primary and greatest source of revenue
5.) starting background stories shud be really good and should have heavy influence on the game (so for e. if im starting off as a layman with the christian nations ill have negative relations with most lords and have less recruits join me when my renown rating is low etc etc. , the mongols on the other hand who were a self-proclaimed meritocracy shudnt care less how low-born i was as long as i fought well)
6.) when u capture a castle, a great part of the owners treasury should fall into your hands (plus the option of returning (politely) captured ladies or ransoming them(or preferably enslaving them
wow!)
7.) a whole lot of domestic and diplomatic options when u set up your own kingdom and compulsary deposit of a decent amount of money into the treasury for day-2-day affairs
8.) armour should be highly protective at higher levels instead of just looking shiny, cool and dangerous and similarly weapons shud have diffrent effect on diff armour and both should be priced higher in order to be inaccessible to the layman
9.) im told that if u remoe the 'shield' ability form the game or set it to a default of zero, the force field effect gets removed thus making archers capable of aiming for the legs of soldiers carrying shields . . . necessary in order to give the bow & arrow its just due
10.) cant recall EVERYTHING . . . iv got other things on my primate mind too ya knw . . .
by the way ur mod sounds awesome . . . not to mention utterly luscious to a compulsive male nympho like me
i decided to humbly submit some suggestions i think will add to the appeal :-
1.) renown, honour and if possible the total amount of value ur equipment adds up to should have an increased(if possible great) influence on the amount and if possible type of troops u can recruit
2.)
fatigue and compulsory camping for both player and A.I armies - troops may fall down 'wounded' if not given rest on a long march especially after fighting . . . camping should be done especially at night by the A.I and camp-defending battles where if ur taken by suprise , fewer of ur troops will be available for battle etc. and if ur camp's overrun, u loose money and inv. items
this was half-implemented in the BRYTENWALDA mod
3.) harems that boost ur renown ratings (anyone?!?!?!)