Yea i like warbands original sword/spear thrust i don't think that needs any changing.
Thanks!Attacksmurfen said:Hey, good stuff there
Yes. I intended to have it this way, but it looked like I was deforming the model too much in the animation editor. Seeing the screenshot, it looks like I could've done it right after all. I've been impatient to get them in-game, so some corners were cut. For example, most of the later poses in this thread were done by editing earlier poses, so some sometimes the posture wasn't quite like the photo references. That's basically why the point is too high in the low thrust position.The low thrusting guard. The point should be pointing at the opponents face/throat, to present a real threat, this goes for the high thrusting guard too (and it already does, looks like).
The right hand is just below the crossguard for all my longsword pictures. I think you got left and right mixed up for a moment.The left/right guards. When you hold your hands to your right, you will need to cross your hands - you don't swap their positions like in your model, that's unheard of in longsword fencing - you can do it with poleweapons though.
Yeah. I've thought for a while that diagonal cuts should be used instead. I hadn't thought of it like this though!The problem is that the right/left swings in Warband doesn't make any (martial) sence, you wouldn't throw a swing that doesn't protect your head, if you get countered with a diagonal swing the other guy will hit your head and your sword will hit his sword from a weaker position for you - you lose. So what is needed is to change the swing, to make it from another angle, i.e. 75 degrees up to down (if 0 is horizontal and 90 is vertical).
So do you mean that the hip is off a bit in my poses?If that's done, you would want to stand with your hips turned against your opponent (more or less, not pointing to the side though). Your sword is aligned close to your shoulder, with the edge facing the opponent (to make the swing faster).
That's awesome. Clear difference between high and low. Hope you sort out the positioning of the grip.Papa Lazarou said:
I agree, these animations are really awesome, he'd better hide his talents though or his PM inbox will overflow.FrisianDude said:Holy carp. Papa Lazarou, you're an artist. I would love to play with those animations.
As a matter of fact, have you considered modding?
Okay. So you're saying the hips in my pose are turned to the side too much? Although it felt comfortable when I was standing that way, I see what you mean when you say the hips should be more frontal. However, I'm also feeling a bit too lazy to fix it right now, unless you think it's a serious problem.Attacksmurfen said:What I mean with the hips is that turning them away is not needed to do if you hold your sword on your shoulder, it slows you down.
I'll probably fiddle with the weapon positioning in the next polearm animation I do. Assuming I can change the position of the right hand on the weapon, I should be able to make some poses with reverse weapon grips as well. (I can already reverse or shift the grip of the left hand, there's nothing to that.)inox_ionizer said:That's awesome. Clear difference between high and low. Hope you sort out the positioning of the grip.Papa Lazarou said:
At this point I'd say I plan to release these positions, if I can work out how to. I assume I'd need to release my new "skeletons.brf" file - to replace the one in commonres - in addition to the module that tells the game which positions to reference.FrisianDude said:As a matter of fact, have you considered modding?