Hi, ssfsx17. Thank you for your suggestions.
- Option to increase the size and experience of faction parties and bandit parties.
At native, Bandits increase party size infinitely as increase player level. When You let companion unt trade with towns, if there are large bandit parties all over the place, because of companion unit must have more troops, therefore You can not make a profits. Because of I have such a reason, Bandits were limited their size.
But I understand your suggestions. I guess You feel that something is missing as your level up. I planed to add events about little invasions.
- More heraldric armors.
- More of other kinds of equipment (helmets, gloves, boots).
I will so do it in future.
- Heraldric horse textures. Not sure if this is possible or not.
I am sorry but it is impossible to change horse textures same as other heraldic armor. at present technically impossible. I can only to make some variation for house textures. Because If it was different from cavalry's heraldic and horse heraldic, It is strange.
- Increase the maximum inventory size, for loot and castle chests.
Number of slots of castle chests is already maximum. If you need, give your companions your items.
Inventory size for loot is, It is problem for your manage inventory skill.
I'm sorry but I don't like it.
- Tell companions how to change their equipment automatically. (from Pendor mod)
Auto loot script is very nice. I will be planning to revamp it.
- Random objects on field battle scenes, such as huts, farms, ruins, etc. Not sure how difficult this is.
If there are collision objects on battle scene, it becomes a little fps killer. But your idea is good.
- Multiple siege devices - towers, ladders, catapults, trebuchets, ballistas.
-- Catapults, trebuchets & ballistas may trigger a script to cause a pre-set part of the scene to change into a "broken" wall section and damage all troops nearby. I do not know how the battle scripts work, so I am not sure how difficult this may be.
I planed to add multiple siege devices.