Ilja
Recruit
So, since I dislike that farmers are level 15 while the companion NPC's that are described as "mighty warriors" etc are 1st level beggars, I made some changes.
Basically, now they're more in range with other units in the game, ranging from level 9 to level 33 at recruitment, and having equipment appropriate for their role and background.
I made the changes primarily for myself, but thought that others might enjoy them as well as I've seen comments indicating such things. I know there's a submod that adds more companions and remove companion conflicts; this mod doesn't do that, because I feel the number of companions are fine and because I like the conflicts.
If you feel like you want to test it out, here they are:
Wikisend link
EDIT: Found a bug already, updated with fixed version.
This is for standard brytenwalda without TML, if people are interested I can do a TML version too. The link is up for 90 days, if people actually are interested in it I could get a more long-term upload.
Here's a (not exact, don't want to spoil the details) list of the companions relative strength at recruitment:
Of course, if you do use it and notice any bugs, please notify me
Basically, now they're more in range with other units in the game, ranging from level 9 to level 33 at recruitment, and having equipment appropriate for their role and background.
- Primarily I increased their level and skills quite drastically. All companions have the same amount of stat/skill points relative to their level, the stat points is the same number as a tier2 soldier such as Guard has (31+Level stat points) and skill points are 5+Level+Int. Thus, if you recruit a companion that's level 9 and train it to level 25 it will have the same amount of stat and skill (assuming equal int) points as a companion recruited at level 25.
The varying levels mean if you recruit someone at high levels, you get a competent and powerful character right away, but that doesn't have much customizability - if you recruit a low-level character it will be weak in the beginning but you can choose more for it.
- I also increased recruitment price to balance it; price is roughly 200 coins for a level 15 +30% per level above that, plus half of what the character's equipment would cost (so 200*(1.3^level)+equipcost/2). I've eyeballed it too some but that's the baseline. The cheapest companion is free, the most expensive costs 11500.
- In some cases, the dialogues where strange in terms of grammar and content, and I made a few fixes to that (there are more fixes that could be done of course). Also, one of the picts (npc_basher) where partly typoed in the strings.txt to be npc_bashe which would give errors so I fixed that.
- Lastly, I felt that most of the companions that weren't taken from native had very limited/non-existant backgrounds, so I added/altered a little bit. There are still some boring ones like the two picts.
The varying levels mean if you recruit someone at high levels, you get a competent and powerful character right away, but that doesn't have much customizability - if you recruit a low-level character it will be weak in the beginning but you can choose more for it.
- I also increased recruitment price to balance it; price is roughly 200 coins for a level 15 +30% per level above that, plus half of what the character's equipment would cost (so 200*(1.3^level)+equipcost/2). I've eyeballed it too some but that's the baseline. The cheapest companion is free, the most expensive costs 11500.
- In some cases, the dialogues where strange in terms of grammar and content, and I made a few fixes to that (there are more fixes that could be done of course). Also, one of the picts (npc_basher) where partly typoed in the strings.txt to be npc_bashe which would give errors so I fixed that.
- Lastly, I felt that most of the companions that weren't taken from native had very limited/non-existant backgrounds, so I added/altered a little bit. There are still some boring ones like the two picts.
I made the changes primarily for myself, but thought that others might enjoy them as well as I've seen comments indicating such things. I know there's a submod that adds more companions and remove companion conflicts; this mod doesn't do that, because I feel the number of companions are fine and because I like the conflicts.
If you feel like you want to test it out, here they are:
Wikisend link
EDIT: Found a bug already, updated with fixed version.
This is for standard brytenwalda without TML, if people are interested I can do a TML version too. The link is up for 90 days, if people actually are interested in it I could get a more long-term upload.
Here's a (not exact, don't want to spoil the details) list of the companions relative strength at recruitment:
High-level (24+): Athrwoys, Lothar, Orosio, Clovis, Connor
Medium-level (20+): Bridei, Ceawloin, Liuva, Brian, Eadwine, Mihael, Inka
Low level (16-19): Osmund, Bodero, Eadfrith, Aleifr, Frioc, Siwi, Gwenlian, Ultan
Very low level (=<15): Eithne, Aedh, Ciniod, Onuist, Agasicles, Matui
Medium-level (20+): Bridei, Ceawloin, Liuva, Brian, Eadwine, Mihael, Inka
Low level (16-19): Osmund, Bodero, Eadfrith, Aleifr, Frioc, Siwi, Gwenlian, Ultan
Very low level (=<15): Eithne, Aedh, Ciniod, Onuist, Agasicles, Matui
Of course, if you do use it and notice any bugs, please notify me