(else_try),
(is_between, ":item_no", reference_books_begin, reference_books_end),
(try_begin),
(eq, ":extra_text_id", 0),
(try_begin),
(eq, ":item_no", "itm_book_wound_treatment_reference"),
(str_store_string, s1, "@wound treament"),
(else_try),
(eq, ":item_no", "itm_book_training_reference"),
(str_store_string, s1, "@trainer"),
(else_try),
(eq, ":item_no", "itm_book_surgery_reference"),
(str_store_string, s1, "@surgery"),
#-################# Belendor's Power Sword - here but only if it's a book type
(else_try),
(eq, ":item_no", "itm_power_sword"),
(str_store_string, s1, "@power strike"),
#-################# Power sword end
(try_end),
(set_result_string, "@+1 to {s1} while in inventory"),
(set_trigger_result, 0xFFEEDD),
(try_end),