reaver456
Veteran
Ive been trying to port Highlander items from the "Wedding Dance" mod to "Prophecy of Pendor" (This is just for my personal use)
After porting the item's meshes and textures I found that my game would crash every time I enter a battle with the new units I created.
After many hours of messing with this I figured out something. In the item_kinds file If I removed the reference to the items holster or quiver I could have a crash free game. Here the item kind text code for the two weapons that were causing the crash
When I removed the part of the code highlighted in red that makes reference to the weapons holster graphic my game went crash free but now I have this problem. Weapons are now appearing invisible like this
Seems that adding the reference to the weapons holster in the item_kinds file cause my game to crash on battle start. But If I remove it I can start battles but the weapons apprear invisible. Seems weapons holster graphics might be causing the problem. THe quiver and holster mesh have mutliple frames on them I noticed that. Is there something special I haft to do when adding the meshes of weapon holsters and quivers to the game?
Below are some pics of the weapons holster and quiver im trying to add to the game
Any idea why holster graphics would cause the game to crash on battle start and how I can include it with out making the game crash?
I'm new and inexperienced in modding and this is one of my first attempts. Also the "Highlander" unit from the "Wedding Dance" was one of the most memorable units ive played with and would love to port it in the mod im currently playing.
After porting the item's meshes and textures I found that my game would crash every time I enter a battle with the new units I created.
After many hours of messing with this I figured out something. In the item_kinds file If I removed the reference to the items holster or quiver I could have a crash free game. Here the item kind text code for the two weapons that were causing the crash
itm_pl_571 Scottish_Claymore Scottish_Claymore 2 scottish_claymore 0 scab_claymore 3458764513820540928 274792451 9223635958660858098 1410 156692 4.000000 100 0 0 0 15 54272 80 0 158 0 287 53
0
0
itm_pl_573 Chucking_Axe Chucking_Axe 2 chucking_axe 0 axe_quiver 541130762 196608 624 4398046519304 5.000000 100 0 0 0 4 0 97 18 53 4 44 0
0
0
0
0
itm_pl_573 Chucking_Axe Chucking_Axe 2 chucking_axe 0 axe_quiver 541130762 196608 624 4398046519304 5.000000 100 0 0 0 4 0 97 18 53 4 44 0
0
0
When I removed the part of the code highlighted in red that makes reference to the weapons holster graphic my game went crash free but now I have this problem. Weapons are now appearing invisible like this
Seems that adding the reference to the weapons holster in the item_kinds file cause my game to crash on battle start. But If I remove it I can start battles but the weapons apprear invisible. Seems weapons holster graphics might be causing the problem. THe quiver and holster mesh have mutliple frames on them I noticed that. Is there something special I haft to do when adding the meshes of weapon holsters and quivers to the game?
Below are some pics of the weapons holster and quiver im trying to add to the game
1st frame of claymore holster
By reaver456 at 2011-03-25
2nd frame
By reaver456 at 2011-03-25
Chucking Axe Quiver 1st frame
By reaver456 at 2011-03-25
2nd frame
By reaver456 at 2011-03-25
3rd frame
By reaver456 at 2011-03-25
4th frame
By reaver456 at 2011-03-25
and that one goes on but you get the idea
By reaver456 at 2011-03-25
2nd frame
By reaver456 at 2011-03-25
Chucking Axe Quiver 1st frame
By reaver456 at 2011-03-25
2nd frame
By reaver456 at 2011-03-25
3rd frame
By reaver456 at 2011-03-25
4th frame
By reaver456 at 2011-03-25
and that one goes on but you get the idea
Any idea why holster graphics would cause the game to crash on battle start and how I can include it with out making the game crash?
I'm new and inexperienced in modding and this is one of my first attempts. Also the "Highlander" unit from the "Wedding Dance" was one of the most memorable units ive played with and would love to port it in the mod im currently playing.