Quick summary of IMO the best suggestions on this thread and some new ideas.
--The roads seem to be only partly implemented (1.132)--
* Colour Roads and Tracks (Grey and Brown) - Speeds slightly different?
* 'Stick to or avoid roads when travelling' button/toggle
* Slow travel over other terrain to increase road travel relatively
*' Set ambush' option for camp menu
* Trees (Especially non-cavalry) makes you less 'spottable'
* Road(s) on battle map +(Caravan defence scenario?)
* Also Bridges on battle map?
* Burnable/Repairable Bridges? (Drop off some villagers and use Engineer skill to repair?)
* New Map Objects/Locations?
(Abandoned tower/Ruined Keep - need Engineer to repair or infested with bandits or
both, Inns - Tavern+Horse Seller, Toll-Gates - good for mountain passes & bridges,
etc...)
* Garrison villages option? Need watchtower? Only 30 or so troops?
---Other stuff i don't know where to post!----
* Why does the compass overlay the messages - Put it in the top right corner PLS!
* Cursor reports on the (estimated) distance and time to reach points on map - bottom right of the map screen perhaps?
* Siege mini-game (see Defender Of The Crown
- Amiga? and PC)
Create breaches and destroy gates and troops.
Set amount of ammo? (engineer skills all the way)
* Rivers seem aimless - they don't start in mountains, they don't flow through cities..
* More special characters in hidden/quest locations. Defeat them, help them.. gain knowledge or receive unique artifact?
* AI Tweaks - Jousters mount unused horses in Arena. (give lance AND throwing knives?)
also - Short sword for archers?
* Mounted enemies could jump fences?
Sorry such a long post. Many more ideas tho....
Thanks for bothering!
Ps - Dense text really tricky to bother reading?
* Try bullet points!