regarding slowdown in battle:
there is AI code for sprinting and extra damage when AI troops are sprinting but so far only heroes attempt to sprint.
there is a step where all heroes are checked for their gear again (but not ordinary troops), that happens between the game realizing you are going to be risking a fight and you actually making your first move.
for "quick_battle_troops_end" I can move the quest NPCs beyond kingdom ladies so you don't see them.
essentially I moved them to make sure they were processed as heroes during battles, as they were just standing around with their thumbs in their pockets, skipped by the AI as being neither troops nor heroes. This would apply to Kunipa, High Priestess of the dragon Amara, local reich lords, and several others as well. By the way fixing this will break save games, but can be done fairly quickly.
Previous post:
Lady Kathryn, in this case (it is somewhat random), is an "orphan".
The issue is all families are dynamic to an extent, except the Princesses and Kings.
Each of the first few lords has a likelihood to marry, using up one kingdom lady for that kingdom, and possible to have a daughter (using up a second kingdom lady). It is possible for a kingdom to run out of ladies, in which case when the LAST in line lords look to marry they pull women from the NEXT kingdom. A little of this is a good thing, but in general I want daughters to end up in the same kingdom as their parents, if possible.
My kludge was to add 2 extra kingdom ladies, in two spots - drahara (kingdom 3) and Elvarie (kingdom 5), then again one for padding at Falcon kingdom (kingdom
and finally one at Zann (kingdom 11). Some of these get used and when the dice roll leaves one behind that becomes an orphan but the problem of women pulled from the next kingdom is contained. I wanted to make special handling for marriage for orphans but it hasn't happened -- I had more urgent things to do between then and now.
Aethling Culgrah probably lost skill points in strength from aging and couldn't get his armor on.
I'd prefer to change the armor now that encumbrance is working (it's "mostly" working anyway) to let any idiot TRY to wear it (solves the naked lords issue) while assigning some penalties for dodge if they are greatly overburdened relative their current strength. This allows for some sort of short term debuff or buff, perhaps from items carried (I'd like an enchantment that removes 3 or 5 {pounds/kilos/whatever the weight unit is} from total weight carried - or for a person suffering the flu/plague/etc to be weak for the next battle...
Sneaking inside I haven't looked into it much. It's nice to list it but it's not something I've investigated yet.
Enterprises -- I'll see if moving the enterprise code within the town menu to be AFTER prisons allows the prison to be found.
It may be the town center simply doesnt have enough spawn points to accomodate all options, but Enterprises can be entered from town menu so I dont mind them being squeezed out for "walk around town."
Valahir patrol then fishing spot... Don't know about this.
There are temporary fishing spots that can be found while moving around, these present themselves on a rare dice roll with every single movement on the big map; the chance improves considerably if you set to "explore" mode in camp menu second to last or middle choice (I don't have it running at the moment or I'd name it).
Collecting taxes I see a place where tax collection is reset on entering town, but elsewhere you are kicked out of town to assist with stuck in town, so I think that got resolved for v20r4. Do you still see it?
@ totentag there was a texture compresser utility and a set of compressed files for Phosphor v20r4 posted in Perisno by KonykSoldatik in thread "Runtime Error Fix" page 3. Nice ninja advertising, I should pay those guys more (they get nothing now).
https://yadi.sk/d/Ha4ZAdrNiH9Cj
the site is in Russian but it looks clean. (Not everything in Russia is clean, but this file looks good).
You can right click - translate from internet explorer, its good enough.
What else:
If I release a not compatible, probably not entirely debugged/stable tester v20r5 with:
v20r4 + moved around troops file (thus savegame breaking) + possible fix for overpowered archers
+ KAOS political Kit 3/4 working
and labelled it v20r5 "Testers edition", with the promise v20r5 official will break saves BUT add much more in say 2 weeks,
would that work? I could put the above 3 changes into it as well (move quest PCs, adjust enterprises to open up prisons in town missions, lower "skill" requirement of armors). I could have that out tomorrow if the general consensus is positive.
Just think, 2-3 people here is good enough for a quorum.
By my analysis, nearly 20 people play Phosphor now! If you're lurking, YOU could be #21!
- GS