Retreat Engine callback

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In MP, retreat doesnt work, bots go to the next closest ennemy unit.

When I call (in Agent.class) :
public void Retreat(WorldPosition retreatPos) => MBAPI.IMBAgent.SetRetreatMode(this.GetPtr(), retreatPos, true);

Engine callback:
internal void OnRetreating()

but not :
internal void SetAgentAIPerformingRetreatBehavior(bool isAgentAIPerformingRetreatBehavior)


Did I miss some configurations for the engine?
 
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