Questions about mod direction and possibilities.

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Roh

Sergeant
I'm a bit curious about the changes that are planned for this mod once a module system is released for a good stable version of the game. Are there things from native you would like to disable or change? Is it possible to direct some factions to aim conflict toward other factions that match history more closely? Are there broader ideas you will be able to implement for certain that haven't been talked about just yet?

I know you may not have the time to talk about these sorts of things but I figure it can't hurt to ask at least. :wink:
 
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