saxondragon said:
Cohort Crusher said:
Ãbyss said:
Cohort Crusher said:
Thanks Gerhart and saxondragon, for explaining this to me. I edited the module.ini to add in resources for different animations and panoramic skyboxes. Now I looked into it again and it works as it should.
That's like chopping your pinky finger off and wondering where your tenth finger went. Well not exactly,but most likely. Don't shoot yourself in the foot mate. Don't meddle with the occult.
~Ãbyss
Yeah, well, I didn't expect strange things like this to happen. You expect me to what,
smell that once I've saved the module.ini it will get a will of his own and change itself before it get's actually saved?
And before you ask, i know how to edit module.ini files (despite my limited knowledge of modding). Everyone could've had this problem.
Very true.. it happenes to me all of the time.. every third time I add a resource, change the map, sneeze in the .ini file.. it gets munged.
I am concerned at the amount of resources that the skyboxes and alternate animations will take up.. would you mind sharing your system specs, settings and let me know how this works for you with the final release of Pop?
Thanks,
Saxondragon
Sure. Here are my system specs:
Intel Pentium D 2.67 GHz
2 Gb RAM
NVidia GeForce 8800GTS 640 vRAM
360 Gb Harddisk, 43 Gb unused (thought this could be useful as well)
I'm running M&B with shadows and character detail set to low (don't really care about them, so why bother having them set to high?), AA on x2. Particles are on, as well as dynamic lightning and other things. grass distance set to 50%. Screen resolution set to 1920x1200. Corpses set to 20 models, and rag dolls set to 3 or 5, depending on the stabillity of the module itself. Brightness set to 180 - 200 because I like my wargames dark and gritty.
I use Zaro's excellent Graphics Enhancement 2.5 mod, combined with Panoramic Skyboxes and the HDR of Rus XIII mod. Also got Speed&Stabillity installed for increased performance and to avoid crashes. Normally have the Battlesizer set to 200 men, but I sometimes need to revert to 100 men in cases were too many polygons are present (causing a crash as a result). Also using Warband animations because they looks more realistic and allows me to aim my couched lance.
Everything seems to work fine with all these mods installed, except for the battlesizer. 200 Men onscreen causes my game to crash. I don't really mind about it though, I haven't got any problems playing with 100 Npc's.