Hmm, I guess they are often used as combat armor as opposed to civilian clothing; though I am not really focused on crafting changes now that the latest patch is released, as explained at the end of the beta6 announcement post. Maybe they could be craftable by engineers as well, but I don't understand why craftsmen are so unattractive that nobody would be able to craft them - the troop allows fairly profitable and safe resource gathering, processing, and crafting work for a low training cost.
The craftman class is unattractive for different reasons.
First, it's not even a low fighter on itself it's technically a paesant crafter, he can't even defend or participate in any combat where as the engineer and master smith can.
Secondly, the crafting he can do on his low level are complex yet unrewarding, clothing, low level armour and leather work. It's not something that someone who know how to craft want to waste time to do, where more needed metal armour and weapon are asked by the faction.
In my opinin, you should let the engineer craft all light, medium and heavy armor, and the elite end armour could only be crafted by the mastersmith who can't do the light crafting.
The ressource cost for linen and leather need to be review, we can't like wood and iron reduce their price since it's will render their harvest unprofitable.
What i suggest is to increase the base crafting reward for clothing and light armour using linen and leather while increasing slightly the price of selling for linen and leather end product, so it may be more profitable to do so.
And by the way, excellent work Vornne, with all due honesty, i wasn't expect a fix within a week like this.
By the way, i'm not sure but i notice that now not all weapon drop when someone is killed ? can you confirm ?