Jean_a_Normandie said:This is retarded. I was on this today, and I asked a simple question. Then Comrade_Obama said "10,000 bounty on Debatable(me)" Then, everyone in the tavern I was in started killing me. I told them to stop, and asked why I had a bounty. Then Andras(who was killing me) said "IDK, IDC" AND KILLED ME!!! I asked over chat after I respawned why I had a bounty. Then Comrade_Obama said "For asking a dumb question and spamming the chat." Let me ask YOU. Is saying "How do you turn sticks into other wooden things?" spamming or dumb? This is so stupid. I want Comrade_Obama banned. Because after I died, he issued ANOTHER bounty on me.
Splintert said:i missed a lot today O_O
- To make a scalpel you need to be an engineer holding a small iron bar: then use the scalpel stockpile until the progress bar completes. Swords are made pretty much the same way, except you need a medium or long iron bar instead. Using the forge with one of the iron bar types wielded will convert between larger and smaller types: stand on the left side to split up medium or long bars, the right side to join 2 small or medium bars into the larger type.HitoKiri said:-How make object, like the scalpel / sword .. etc .. ?
-Is the ship/boat should work ?
-How many time after your money is keeping in your character ?
-Do you lost money when disconecting ?
It seems wrong to want to discourage killing of "merchants" (rather than just peasants struggling to get ahead), since wouldn't they be rich and the main target for robberies and mugging? It seems to me that the realistic behaviour would be for the merchants to hire guards (though there aren't really any features that make being a merchant profitable enough to do that, yet). After more thinking about it: if I make killing a commoner always a team kill, castle factions won't be able to block peasants from entering their castle and taking stuff, without risking the penalty of being outlawed... so maybe I'll just try making an option to not drop commoner loot, with no other penalty. Maybe make it not apply to outlaws killing commoners, as well? (Outlaws have little chance against faction soldiers).Tirok said:Hm seems like you thought of every way to cheat, sounds good. Although if you can get a good way to allow servers (like you said) to discourage killing of merchants through game mechanics, that would be really great.
Suspicous Pilgrim said:I love the invisibilty thing, I wish the shadow would dissapear though.
Without a fix from taleworlds, it's either hair or head armor, not both; so I chose head armor. Ideas for working around the problem are based on "equipping" a helmet item using hair mesh, and a glove item with a hand mesh - but the hair shape, color, and skin color would have to somehow be setup seperately from the hard coded face generator (since I there doesn't seem to be any way to get that information with the module system).Vornne said:Known issues, probably not fixable:
- There is no way to remove any armour, and all troops spawn with head armour; this is due to a bug (or missing feature) in the game engine. When equipping items that show hair, for example the wedding veil, the player will have a bald head until they respawn with the item equipped (or for other players, reconnect to the server). I have some ideas on how it might be possible to work around this problem, eventually, but the best solution would be taleworlds fixing it.
I think shadows are hard coded: so not possible.Suspicous Pilgrim said:I love the invisibilty thing, I wish the shadow would dissapear though.
You lied to and stole from an admin while all the while contributing nothing to the economy, well done.HitoKiri said:An admin get killed in a gangbang, and finally, I took the money bag : I have over 9Milions XD But he answered me how muck I get, I said 900K, so I gave him back 800k , Now I'm RIIICH AHAHAHAHAHA