Vershner
Veteran
I'd like to optimise some textures into a single atlas. Is this something that I can do with OpenBRF?
I've been searching through the menus and docs but it may be I just don't know the correct terminology.
Essentially all I need to do is change the offset a mesh uses to find its texture.
I've been searching through the menus and docs but it may be I just don't know the correct terminology.
Essentially all I need to do is change the offset a mesh uses to find its texture.