Organising textures into atlases

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Vershner

Veteran
I'd like to optimise some textures into a single atlas. Is this something that I can do with OpenBRF?
I've been searching through the menus and docs but it may be I just don't know the correct terminology.
Essentially all I need to do is change the offset a mesh uses to find its texture.
 
You can but you have to suffer a bit and also prepare the textures themselves yourself.

The tool you are looking is "Transform texture coordinates"
For example, to assemble 4 sheets into one sheet like this:

A B
C D

then all the models should be scaled by 50% (both U and V).
meshes originally using A should not be translated.
meshes originally using B should be translated by 0.5 in U (horizontal)
meshes originally using C should be translated by 0.5 in V (vertical).
meshes originally using D should be translated by 0.5 both in U and in V.

Now, all these meshes must be using the material linked to the new assembled texture.

 
Not trying to resurrect an old thread, but...

After I click on Transform Texture Cords, where can I go to view/export the new texture atlas?
 
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