Orange crosshair at snowy maps

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Solution
Actually i found to solution myself
0x00000001400389800003a4ea000058340000637a0000399b
i used this terrain code and i got my orange crosshair..
There is no built-in function to handle this.

During snowy scenes, the game does use a different shading technique and makes the reticle more visible by making the transparency weaker. With the proper know-how, you could write a shader to adjust the color automatically based on that adjusted alpha.

Without toying with shaders, you could write a read-only presentation that adds an additional marker to the center of the screen when the player party is on the correct terrain to spawn snowy terrain.
 
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Actually i found to solution myself
0x00000001400389800003a4ea000058340000637a0000399b
i used this terrain code and i got my orange crosshair..
 
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Solution
Actually i found to solution myself
0x00000001400389800003a4ea000058340000637a0000399b
i used this terrain code and i got my orange crosshair..

As I shared in my initial response:

During snowy scenes, the game does use a different shading technique and makes the reticle more visible by making the transparency weaker.

The terrain code you shared is of snowy terrain, the 4 here being snow terrain 0x00000001400389800003a4ea000058340000637a0000399b making the engine use the snowy-scene shading technique for the reticle.

It's not painting the snow on the ground that triggers the swap, it's using snow as the base terrain in the random generation.

I honestly didn't realize it made the crosshairs orange, as I only realized it used a different shading technique when I did my user-selectable crosshairs, I just thought it messed with the transparency alone.

Based on your earlier statement I assumed you were using a snowy terrain code already since you called it a "snowy" map and I misunderstood your question as a request for a more opaque crosshair for a single map.
 
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