Lumos said:Hey everyone. Probably not the correct thread, but as my question is still relevant, I thought I'd post here in order to attract more attention from people who know more about the subject than me.
Anyways, without further ado, here's the question: Can anyone give me any tips abou optimising meshes? Namely the world map mesh is what I'm interested in optimising, as players have reported lots of lag while on it. My world map represents a continent with a ton of water around it, and the entire thing clocks at around 80K triangles. As I'm not very well acquainted with the ins and outs of 3D modelling, I figured that it would be best if I just welded vertices together for a start - so I got my ocean and welded the crap out of its outer parts which the player will never visit anyways, then started to weld verts in a 4x4 manner together, reducing the number of polies at that outer ocean part roughly by 2.5 times. (At less than 10% of the ocean... "treated", I've gotten rid of about 1.5K tris, so this seems effective.) Yet, I'm losing confidence as I'm working, because I feel like I might screw up something really badly. That's why I decided to ask the pros around here for advice. Is there anything I should be cautious of while welding verts around? Is welding vertices a good idea to start with? While welding the ocean could be a good idea, as it's smooth and far away and needs less detail, I don't think that welding verts on land would be as good. Is there anything better I could do to avoid screwing the terrain up if I do weld on land?
I really like the idea and the style seems dead on for W2.xenoargh said:Got my entry for inXile's contest done. Now I just have to figure out how to get it uploaded to the Asset Store in... 38 minutes
(View in 3D)
La Grandmaster said:@ xenoargh, I like it. I agree with the above but, the toilet is a bit low poly.
Edit: Also is it just me or is imageshack down?
In that I cant login to my account and it wont let me create a new one. And then when I try to create a new one it keeps coming up "email has already been used" even when I know for a fact that it has not - only created the email account about ten minutes ago
Tom426 said:Some works of mine (Mainly retextures) I decided to post them here because it's as good as place as any for feedback.
The Old Praetorian Helmet
Tugmund's new Praetorian Helmet
New Gladiator Secutor Armour
New Gladiator Raeritterarius (Correct me if i spelt that wrong) Armour
Could do with some constructive criticism.
(I'm quite proud of getting the old white scar tissue and the recent scars to look realistic too.
Blobmania said:Tom426 said:Some works of mine (Mainly retextures) I decided to post them here because it's as good as place as any for feedback.
The Old Praetorian Helmet
Tugmund's new Praetorian Helmet
New Gladiator Secutor Armour
New Gladiator Raeritterarius (Correct me if i spelt that wrong) Armour
Could do with some constructive criticism.
(I'm quite proud of getting the old white scar tissue and the recent scars to look realistic too.
Is that "new" praetorian helmet a slight remesh & retexture of Lueii's OSP ones (shown in image #1)?
Tom426 said:*Stuff*
Yes, it is.
I didn't see the need to try and make a model to top that fantastic one, because i simply couldnt' , But i decided to retexture it.
Blobmania said:Tom426 said:*Stuff*
Yes, it is.
I didn't see the need to try and make a model to top that fantastic one, because i simply couldnt' , But i decided to retexture it.
Just a tip - it's worth telling people that when you post it here, to avoid anyone getting the wrong idea and shouting at you for it.