IMO This is nothing importand... I just have to put some ideas in writing for another day. This thread is my big notebook as I always struggle to find importand things in this forum. Some ideas die as soon thread is moving to 3rd (or further page) and then come back again when new guy will post them..again..
I am steering and thinking about this map:
When it was slowly created for v3 it meant to be ultimate trading map as v3 was all about trade. I had that concept in which marshant who would just circle the map buying and selling would constantly make money.
In v4 things are different but I am trying to make the very same concept possible.
Lets change "marchant" to "trading company"
_________
[perfect]"Trading company":
- serf - who can drive "the trading cart"[TC]
- eng - who can work with resources
- investor - it could be anyone who has money to start the business
- guards - absolutely necessary
__________
One serf with TC is enough for this example. He will trade with resources which will be placed/produced on the map. Because there is no many resources at this point which are tradeable I have to use all of them:
__________
resources:
-iron
-wood
-silver
-gold
________
It seams obvious that silver and gold are the most profitable one..but...it does not have to be that way...
Imagine island with plenty of gold and silver but with only ONE TREE....The Tree would be priceless on that particular island. The gold and silver would be useless. Gold and silver has value as long is rare and ppl desire to have one.
OK.
Lets go back to the map...
________
Locations:
Redmont Castle (where volcano is)
- [mine inside of vulcano] - to be made
-village
-workshop
Liongard Castle (snowy)
- [fishing village and workcamp - to be made]
- [mine - to be made]
Tidrock Castle (middle/east on The Rock)
- workshop inside [to be made]
Monastery (middle/west)
- mine in caves labyrinth [to be made]
The Town (obvious)
- [workshops - to be made]
Desert Castle (no name, no significant so far..bandit hideout as things stand - in my head- at the moment)
- village [probably just food - winyard to be exact]
----------------------------
What I did like about v3 it was a choice:
- you can travel and make more money
- you can stay where you are and make less money
In v4 it is possible when:
Serf get payed for work and he does not own resources he get. When serf take resource on travel to trade them (like he own them) then he become a marchant. If he does not have money (he is not investor) to create "trading company" [check above] he put his life and his goods at risk which could be not worth the price...but lets leave it for now.
How to do that?
By playing with percentage mapmaker can change price of everything. [I have to do more experimants on that but I know it is possible]. Mapmaker can find price of serf work and place stockpile close to workcamp.
In this way it does not matter if serf cut wood or mine gold. As long he stay in the same location he get the same money for his work.
How to trade?
Simply moving resources from one location to another.
Lets go back to my map:
Locations and resources:
Redmont Volcano's mine -
gold nuggets
Liongard mine -
silver nuggets
Tidrock forest [it will be from castle on the east to river bank on the west] lumberjack -
wood
Monastery cave mines -
iron ore
The Town -BUYS EVERYTHING!!! (best price)
Possible trade rout:
TC(trading cart or trading company) can buy silver nuggets in (1)Liongard; sell them in (2)Tidrock (you can carry on to the town but once you sell something money are yours..innit?), buy wood and go to (3)The Town (which is desperate for wood)
-if you have eng in TC you can refine silver nuggets to silver bars and sell them with
Huge profit in Town.
-..but you need guards...
-..and you need somebody(sponsor) who pay all this people
And I am back to Perfect Trade Company
but wait...
If you start in point 2(Tidrock) and you have eng in TC you can actually buy silver nuggets, turn them to silver bars and still make profit in The Town...
This is concept in the development stage. Possibilities are endless...