Erk said:My only recommendation, increase the gold drop since some people choose to die systematically, right now.
Splintert said:Actually, decreasing the gold drop would encourage less pointless murder, would it not? Although it also takes away some of the spoils of combat.
Dark_Hamlet said:Probably. The gold drop should be 100%. Now I doubt anyone will try to grind money ever again... oh I forgot... there are banks...
S0mebody said:Sir Edwards said:quick question, on a daily basis what is this server's peak, and if it is not every day, what are the high points?
Err.. OK not sure what the relevance is in light of your 'For the love of god' post..
It's as low as it gets and as high as it gets, so between 0 and 20+ currently. And as we know with this community that could change at any moment just like the wind.
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Splintert said:Dark_Hamlet said:Probably. The gold drop should be 100%. Now I doubt anyone will try to grind money ever again... oh I forgot... there are banks...
No one would ever do anything but kill each other with spawn weapons.
What we want to encourage is players doing something with their huge stockpiles of gold. First step is to remove the endless flow of money from admins, the second step being limiting their loss upon death. I think it'll take away the fear of losing everything, causing them to take action more often. Unfortunately the side effects is players not valuing their life as much.
Erk said:However, right now it is very low. What % have you set right now?
Erk said:My suggestion is a middle ground. A bit higher, so that people do give a damn about dieing, but not high enough that it is discouraging.
Splintert said:What we want to encourage is players doing something with their huge stockpiles of gold. First step is to remove the endless flow of money from admins
Splintert said:No, erasing player's progress on death is not "worth a shot". They won't even be able to play after losing everything, because changing class costs money.
Dark_Hamlet said:Splintert said:No, erasing player's progress on death is not "worth a shot". They won't even be able to play after losing everything, because changing class costs money.
You aren't thinking straight. If I am fighting for a faction and I happen to die, I'll demand payment from my lord to buy more equipment or at least some coins to be able to change my poor hide to the serf class and go to work (it costs only 150 gold coins I think).
If I am an outlaw or a "white knight" and I happen to die, then boo hoo, life isn't fair and I've made the choice to be my own boss. Now I have to loot corpses or do something else.
If I am a serf or a peasant all I have to do is use the starting tools to raise some gold.
Also, this game isn't centered in gold making, you have to discourage people from pursuing the "get rich" goal, not encourage them.
Not over yet. This game is ultra boring with all this protection, the harder it becomes the better. To understand my point, simply go play Minecraft in survival mode for a time, get bored of it and then go play Don't Starve.
Splintert said:Dark_Hamlet said:Splintert said:No, erasing player's progress on death is not "worth a shot". They won't even be able to play after losing everything, because changing class costs money.
You aren't thinking straight. If I am fighting for a faction and I happen to die, I'll demand payment from my lord to buy more equipment or at least some coins to be able to change my poor hide to the serf class and go to work (it costs only 150 gold coins I think).
If I am an outlaw or a "white knight" and I happen to die, then boo hoo, life isn't fair and I've made the choice to be my own boss. Now I have to loot corpses or do something else.
If I am a serf or a peasant all I have to do is use the starting tools to raise some gold.
Also, this game isn't centered in gold making, you have to discourage people from pursuing the "get rich" goal, not encourage them.
Not over yet. This game is ultra boring with all this protection, the harder it becomes the better. To understand my point, simply go play Minecraft in survival mode for a time, get bored of it and then go play Don't Starve.
The game is even more boring when you die to an arrow to the face and have to start from square 0. The Lord will be busy not having any money either, because when he inevitably dies he won't be able to fund any of his men. Similarly, serfs won't be able to produce anything because they get killed.
Splintert said:Hamlet, you're not understanding the issue here.
Sure, players will be more wary. But it won't matter because no one will ever have anything more than spawn equipment.