Aragondor said:Thats so cool man, looks awesome.
Now this map is what I want to see on the servers
+Rep!
Off-Topic:- Who made the map on the 22nd server?
I'm sorry, but its wrong and very anti-social, the huge hill that you must climb just separates everyone.
Temuzu said:My map is starting to get ready, I will give every color some love, for example, Green and White both have an nice little dungeon base underground, but they are next to eachother. Near them, theres something special for the Blues Red and Yellow will get the two slums "outside" of the city.
Kinda Im not sure, but I believe no fully armed knight or such can get there, and even bandits need high trick jumping skills.King Harkinian said:Temuzu said:My map is starting to get ready, I will give every color some love, for example, Green and White both have an nice little dungeon base underground, but they are next to eachother. Near them, theres something special for the Blues Red and Yellow will get the two slums "outside" of the city.
Do we bandits get a nice, sinister, well-hidden lair?
MrShovelFace said:To the maker of that one new map
i saw the castle on the hill being used a lot. Could you put on pathing blockers around the hill (if possible) to stop horses from doing the funny looking 'Walk up the hill backwards' in four seconds rather than just spend 40 seconds on the intended route
Especially on the small stone castle and the mines. BTW I noticed there is an unused space on the area above the wood walled mines.. Curious as to what you are going to do with it. Also could you give us hints as to where you are taking the map?
Also is there a secret to opening the townwatch building from the outside (dont tell me how) or are you going to fix that because last game someone locked it up and died while inside. The house was locked for the rest of the game
have you made two different maps? i dont see any resemblances to the map you described and the map iv been playing all day
Plazek said:MrShovelFace said:To the maker of that one new map
i saw the castle on the hill being used a lot. Could you put on pathing blockers around the hill (if possible) to stop horses from doing the funny looking 'Walk up the hill backwards' in four seconds rather than just spend 40 seconds on the intended route
Especially on the small stone castle and the mines. BTW I noticed there is an unused space on the area above the wood walled mines.. Curious as to what you are going to do with it. Also could you give us hints as to where you are taking the map?
Also is there a secret to opening the townwatch building from the outside (dont tell me how) or are you going to fix that because last game someone locked it up and died while inside. The house was locked for the rest of the game
have you made two different maps? i dont see any resemblances to the map you described and the map iv been playing all day
Yea I wanted to make the city watch impenetrable. However I am currently deciding how best to make an extremely well hidden route in. For the very reason you described.
As for the future of the map I will be improving it where I can, there will probably not be many more major changes. Essentially I am running low on props. However I still want to increase detail in a few places, tweak the defencibility of certain areas, fix bugs and most importantly try and add a few more secrets for exploration.
I do NOT want to just keep adding and adding until it becomes a cluttered mess! However I am always open to considering suggestions so if you have any then let me know, you might catch my imagination.